Man, so much great stuff going on this week!
The first Data Pack for Netrunner, What Lies Ahead was released (spoilers on this site). In addition, another one was announced!
With releases, the next Warhammer: Invasion Battle Pack was released as well (also spoiled here).
And as for news- the next Deluxe Expansion for Call of Cthulhu, another Force Pack for Star Wars, and the reprint (FINALLY) of the Clash of Arms cycle for Game of Thrones??
Not only is this year ending with a bang (ie, Star Wars is being released soon), but man, next year is going to start off incredibly!
Friday, December 14, 2012
Oaths of Vengeance Spoilers (Warhammer: Invasion)
Alith Anar
Unique High Elf Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, turn target development you control faceup. If it is a High Elf unit with Ambush, trigger its ability as if it just ambushed and declare it as an attacker. Otherwise, sacrifice it.
Rescue Prisoners
Unique High Elf Quest
0 Cost (3 Loyalty)
Mission.
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to put 1 resource token on each card you control with at least 1 resource token on it.
Outlying Tower
High Elf Support
1 Cost (1 Loyalty)
1 Power
Building
If you control a non-High Elf card, sacrifice this card.
Nagarythe Archer
High Elf Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Ranger.
High Elf only. Ambush 2.
Action: When this unit ambushes, deal 3 indirect damage to target opponent.
Karak Hirn Warrior
Dwarf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite
While you have at least 3 resources in your pool, this unit may attack from any zone and may defend any zone.
Band Together
Dwarf Tactic
2 Cost (2 Loyalty)
Dwarf only. Ambush 0.
Action: Gain 3 resources
Wealth of the Hold
Dwarf Support
2 Cost (2 Loyalty)
1 Power
Vault
Action: At the beginning of each opponent's turn, gain 1 resource.
Maid of Sigmar
Empire Unit
2 Cost (2 Loyalty)
0 Power
2 Hit Points
Priest
Battlefield only.
This unit gains Power for each experience attached to it.
Action: When this unit attacks or defends, attach 1 experience to it.
Distribute the Spoils
Empire Tactic
0 Cost (3 Loyalty)
Play only if you just dealt combat damage to an opponent's capital.
Action: Attach 2 experience to target attacking unit.
Wolf Chariot
Orc Unit
5 Cost (2 Loyalty)
3 Power
4 Hit Points
Cavalry. Goblin.
Battlefield only.
Action: When this unit attacks, sacrifice a unit you control. This unit gains Power equal to the sacrificed unit's loyalty until the end of the phase.
Goblin Raiders
Orc Unit
1 Cost (2 Loyalty)
1 Power
1 Hit Point
Goblin
Battlefield only. Raider 2.
Get Outta My Way!
Orc Tactic
1 Cost (3 Loyalty)
Action: Until the end of the phase, each unit with no damage on it deals no damage in combat.
Shaggoth Champion
Chaos Unit
X Cost (2 Loyalty)
0 Power
X Hit Points
Creature. Dragon. Ogre.
This unit gains Power equal to X.
X is the fewest number of cards in any opponent's hand.
Forced: When this unit attacks, each player draws a card.
Summons of Chaos
Chaos Tactic
2 Cost (4 Loyalty)
Epic Spell
Limited.
Action: Name a number and reveal the top X cards of your deck. X is the named number. Put a Chaos unit with cost X or less revealed by this effect into play in your battlefield. Discard the rest of the revealed cards.
Vaedra Bloodsworn
Unique Dark Elf Unit
3 Cost (2 Loyalty)
0 Power
3 Hit Points
Warrior. Witch Elf.
Action: When this unit attacks or defends, discard the top card of target opponent's deck. This unit gains Power equal to the cost of the discarded card until the end of the phase.
Hag Graef Knights
Dark Elf Unit
2 Cost (1 Loyalty)
1 Power
2 Hit Points
Cavalry
Raider 2.
Cavalry Raid
Dark Elf Tactic
1 Cost (2 Loyalty)
Cavalry
Play only on your turn.
Action: Attacking and defending non-Cavalry units lose all Power until the end of the phase.
Stealthy Skink
Neutral Unit
2 Cost
1 Power
2 Hit Points
Lizardmen
Order only. Ambush 1.
Action: When this unit ambushes, Lizardmen units you control get +2 hit points until the end of the phase.
Skaven Packmaster
Neutral Unit
2 Cost
1 Power
2 Hit Points
Skaven
Destruction only. Ambush 1
Action: When this unit ambushes, restore up to 2 units you control.
All Out War
Neutral Tactic
3 Cost
Play at the beginning of your Battlefield phase.
Action: When you declare an attack against target opponent, that attack is against all of that opponent's non-burning zones. Defending opponent may declare defenders from all of his non-burning zones. This effect lasts until the end of the phase.
Unique High Elf Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, turn target development you control faceup. If it is a High Elf unit with Ambush, trigger its ability as if it just ambushed and declare it as an attacker. Otherwise, sacrifice it.
Rescue Prisoners
Unique High Elf Quest
0 Cost (3 Loyalty)
Mission.
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to put 1 resource token on each card you control with at least 1 resource token on it.
Outlying Tower
High Elf Support
1 Cost (1 Loyalty)
1 Power
Building
If you control a non-High Elf card, sacrifice this card.
Nagarythe Archer
High Elf Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Ranger.
High Elf only. Ambush 2.
Action: When this unit ambushes, deal 3 indirect damage to target opponent.
Karak Hirn Warrior
Dwarf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite
While you have at least 3 resources in your pool, this unit may attack from any zone and may defend any zone.
Band Together
Dwarf Tactic
2 Cost (2 Loyalty)
Dwarf only. Ambush 0.
Action: Gain 3 resources
Wealth of the Hold
Dwarf Support
2 Cost (2 Loyalty)
1 Power
Vault
Action: At the beginning of each opponent's turn, gain 1 resource.
Maid of Sigmar
Empire Unit
2 Cost (2 Loyalty)
0 Power
2 Hit Points
Priest
Battlefield only.
This unit gains Power for each experience attached to it.
Action: When this unit attacks or defends, attach 1 experience to it.
Distribute the Spoils
Empire Tactic
0 Cost (3 Loyalty)
Play only if you just dealt combat damage to an opponent's capital.
Action: Attach 2 experience to target attacking unit.
Wolf Chariot
Orc Unit
5 Cost (2 Loyalty)
3 Power
4 Hit Points
Cavalry. Goblin.
Battlefield only.
Action: When this unit attacks, sacrifice a unit you control. This unit gains Power equal to the sacrificed unit's loyalty until the end of the phase.
Goblin Raiders
Orc Unit
1 Cost (2 Loyalty)
1 Power
1 Hit Point
Goblin
Battlefield only. Raider 2.
Get Outta My Way!
Orc Tactic
1 Cost (3 Loyalty)
Action: Until the end of the phase, each unit with no damage on it deals no damage in combat.
Shaggoth Champion
Chaos Unit
X Cost (2 Loyalty)
0 Power
X Hit Points
Creature. Dragon. Ogre.
This unit gains Power equal to X.
X is the fewest number of cards in any opponent's hand.
Forced: When this unit attacks, each player draws a card.
Summons of Chaos
Chaos Tactic
2 Cost (4 Loyalty)
Epic Spell
Limited.
Action: Name a number and reveal the top X cards of your deck. X is the named number. Put a Chaos unit with cost X or less revealed by this effect into play in your battlefield. Discard the rest of the revealed cards.
Vaedra Bloodsworn
Unique Dark Elf Unit
3 Cost (2 Loyalty)
0 Power
3 Hit Points
Warrior. Witch Elf.
Action: When this unit attacks or defends, discard the top card of target opponent's deck. This unit gains Power equal to the cost of the discarded card until the end of the phase.
Hag Graef Knights
Dark Elf Unit
2 Cost (1 Loyalty)
1 Power
2 Hit Points
Cavalry
Raider 2.
Cavalry Raid
Dark Elf Tactic
1 Cost (2 Loyalty)
Cavalry
Play only on your turn.
Action: Attacking and defending non-Cavalry units lose all Power until the end of the phase.
Stealthy Skink
Neutral Unit
2 Cost
1 Power
2 Hit Points
Lizardmen
Order only. Ambush 1.
Action: When this unit ambushes, Lizardmen units you control get +2 hit points until the end of the phase.
Skaven Packmaster
Neutral Unit
2 Cost
1 Power
2 Hit Points
Skaven
Destruction only. Ambush 1
Action: When this unit ambushes, restore up to 2 units you control.
All Out War
Neutral Tactic
3 Cost
Play at the beginning of your Battlefield phase.
Action: When you declare an attack against target opponent, that attack is against all of that opponent's non-burning zones. Defending opponent may declare defenders from all of his non-burning zones. This effect lasts until the end of the phase.
Contents of Warhammer: Invasion, Oaths of Vengeance
21 Alith Anar (x3)
22 Rescue Prisoners (x3)
23 Outlying Tower (x3)
24 Nagarythe Archer (x3)
25 Karak Hirn Warrior (x3)
26 Band Together (x3)
27 Wealth of the Hold (x3)
28 Maid of Sigmar (x3)
29 Distribute the Spoils (x3)
30 Wolf Chariot (x3)
31 Goblin Raiders (x3)
32 Get Outta My Way! (x3)
33 Shaggoth Champion (x3)
34 Summons of Chaos (x3)
35 Vaedra Bloodsworn (x3)
36 Hag Graef Knights (x3)
37 Cavalry Raid (x3)
38 Stealthy Skink (x3)
39 Skaven Packmaster (x3)
40 All Out War (x3)
22 Rescue Prisoners (x3)
23 Outlying Tower (x3)
24 Nagarythe Archer (x3)
25 Karak Hirn Warrior (x3)
26 Band Together (x3)
27 Wealth of the Hold (x3)
28 Maid of Sigmar (x3)
29 Distribute the Spoils (x3)
30 Wolf Chariot (x3)
31 Goblin Raiders (x3)
32 Get Outta My Way! (x3)
33 Shaggoth Champion (x3)
34 Summons of Chaos (x3)
35 Vaedra Bloodsworn (x3)
36 Hag Graef Knights (x3)
37 Cavalry Raid (x3)
38 Stealthy Skink (x3)
39 Skaven Packmaster (x3)
40 All Out War (x3)
Thursday, December 13, 2012
What Lies Ahead Spoilers (Android: Netrunner)
Whizzard: Master Gamer
Anarch Identity
0 Base Link
45 Minimum Deck Size
15 Influence Limit
Natural
3 Recurring Credits
Use these credits to trash cards.
Spinal Modem
Unique Anarch Hardware
4 Install Cost
2 Influence Value
Console
+1 MU, 2 Recurring Credits
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit 1 console per player.
Imp
Anarch Program
2 Install Cost
1 Memory Cost
3 Influence Value
- Strength
Virus
Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).
Morning Star
Anarch Program
8 Install Cost
2 Memory Cost
4 Influence Value
5 Strength
Icebreaker. Fracter.
1 Credit: Break any number of barrier subroutines.
Cortez Chip
Criminal Hardware
0 Install Cost
2 Influence Value
Chip
Trash: Choose a piece of ice. The Corp must pay 2 Credits as an additional cost to rez that ice until the end of the turn.
Peacock
Criminal Program
3 Install Cost
1 Memory Cost
2 Influence Value
2 Strength
Icebreaker. Decoder.
2 Credits: Break code gate subroutine.
2 Credits: +3 Strength
ZU.13 Key Master
Shaper Program
1 Install Cost
1 Memory Cost
2 Influence Value
1 Strength
Icebreaker. Decoder. Cloud.
If you have at least 2 Link, the memory cost of ZU.13 Key Master is 0, even if it is not installed.
1 Credit: Break code gate subroutine.
1 Credit: +1 Strength
The Helpful AI
Shaper Resource
2 Install Cost
2 Influence Value
Connection. Link. Virtual.
+1 Link.
Trash: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.
Plascrete Carapace
Neutral Hardware
3 Install Cost
0 Influence Value
Gear.
Place 4 power counters on Plascrete Carapace when it is installed. When there are no power counters left on Plascrete Carapace, trash it.
Hosted power counter: Prevent 1 meat damage.
Haas-Bioroid: Stronger Together
Haas-Bioroid Identity
45 Minimum Deck Size
15 Influence Limit
Megacorp.
All bioroid ice has +1 strength.
Mandatory Upgrades
Haas-Bioroid Agenda
6 Advancement Requirement
2 Agenda Points
Initiative
You have 1 additional click to spend each turn.
Janus 1.0
Haas-Bioroid ICE
15 Rez Cost
3 Influence Value
8 Strength
Sentry. Bioroid. AP.
The Runner may spend Click to break any subroutine on Janus 1.0.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
Ash 2X3ZB9CY
Unique Haas-Bioroid Upgrade
2 Rez Cost
2 Influence Value
3 Trash Cost
Bioroid.
Whenever there is a successful run on this server, trace (4) - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.
Braintrust
Jinteki Agenda
3 Advancement Requirement
2 Agenda Points
Research.
When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.
Snowflake
Jinteki ICE
1 Rez Cost
2 Influence Value
3 Strength
Barrier. Psi.
- You and the Runner secretly spend 0 Credits, 1 Credit, or 2 Credits. Reveal spent credits. End the run if you and the Runner spent a different number of credits.
Restructured Datapool
NBN Agenda
5 Advancement Requirement
3 Agenda Points
Initiative
Click: Trace (2) - If successful, give the Runner 1 tag.
TMI
NBN ICE
3 Rez Cost
1 Influence Value
5 Strength
Barrier
When you rez TMI, trace (2) - if unsuccessful, derez TMI.
- End the run
Project Atlas
Weyland Agenda
3 Advancement Requirement
2 Agenda Points
Research
When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.
Caduceus
Weyland ICE
3 Rez Cost
2 Influence Value
3 Strength
Sentry. Tracer.
- Trace (3) - If successful, the Corp gains 3 Credits.
- Trace (2) - If successful, end the run.
Draco
Neutral ICE
1 Rez Cost
0 Influence Value
0 Strength
Sentry. Tracer.
When you rez Draco, you may pay X Credits to place X power counters on it.
Draco has +1 strength for each power counter on it.
- Trace (2) - If successful, give the Runner 1 tag and end the run.
Anarch Identity
0 Base Link
45 Minimum Deck Size
15 Influence Limit
Natural
3 Recurring Credits
Use these credits to trash cards.
Spinal Modem
Unique Anarch Hardware
4 Install Cost
2 Influence Value
Console
+1 MU, 2 Recurring Credits
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit 1 console per player.
Imp
Anarch Program
2 Install Cost
1 Memory Cost
3 Influence Value
- Strength
Virus
Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).
Morning Star
Anarch Program
8 Install Cost
2 Memory Cost
4 Influence Value
5 Strength
Icebreaker. Fracter.
1 Credit: Break any number of barrier subroutines.
Cortez Chip
Criminal Hardware
0 Install Cost
2 Influence Value
Chip
Trash: Choose a piece of ice. The Corp must pay 2 Credits as an additional cost to rez that ice until the end of the turn.
Peacock
Criminal Program
3 Install Cost
1 Memory Cost
2 Influence Value
2 Strength
Icebreaker. Decoder.
2 Credits: Break code gate subroutine.
2 Credits: +3 Strength
ZU.13 Key Master
Shaper Program
1 Install Cost
1 Memory Cost
2 Influence Value
1 Strength
Icebreaker. Decoder. Cloud.
If you have at least 2 Link, the memory cost of ZU.13 Key Master is 0, even if it is not installed.
1 Credit: Break code gate subroutine.
1 Credit: +1 Strength
The Helpful AI
Shaper Resource
2 Install Cost
2 Influence Value
Connection. Link. Virtual.
+1 Link.
Trash: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.
Plascrete Carapace
Neutral Hardware
3 Install Cost
0 Influence Value
Gear.
Place 4 power counters on Plascrete Carapace when it is installed. When there are no power counters left on Plascrete Carapace, trash it.
Hosted power counter: Prevent 1 meat damage.
Haas-Bioroid: Stronger Together
Haas-Bioroid Identity
45 Minimum Deck Size
15 Influence Limit
Megacorp.
All bioroid ice has +1 strength.
Mandatory Upgrades
Haas-Bioroid Agenda
6 Advancement Requirement
2 Agenda Points
Initiative
You have 1 additional click to spend each turn.
Janus 1.0
Haas-Bioroid ICE
15 Rez Cost
3 Influence Value
8 Strength
Sentry. Bioroid. AP.
The Runner may spend Click to break any subroutine on Janus 1.0.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
Ash 2X3ZB9CY
Unique Haas-Bioroid Upgrade
2 Rez Cost
2 Influence Value
3 Trash Cost
Bioroid.
Whenever there is a successful run on this server, trace (4) - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.
Braintrust
Jinteki Agenda
3 Advancement Requirement
2 Agenda Points
Research.
When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.
Snowflake
Jinteki ICE
1 Rez Cost
2 Influence Value
3 Strength
Barrier. Psi.
- You and the Runner secretly spend 0 Credits, 1 Credit, or 2 Credits. Reveal spent credits. End the run if you and the Runner spent a different number of credits.
Restructured Datapool
NBN Agenda
5 Advancement Requirement
3 Agenda Points
Initiative
Click: Trace (2) - If successful, give the Runner 1 tag.
TMI
NBN ICE
3 Rez Cost
1 Influence Value
5 Strength
Barrier
When you rez TMI, trace (2) - if unsuccessful, derez TMI.
- End the run
Project Atlas
Weyland Agenda
3 Advancement Requirement
2 Agenda Points
Research
When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.
Caduceus
Weyland ICE
3 Rez Cost
2 Influence Value
3 Strength
Sentry. Tracer.
- Trace (3) - If successful, the Corp gains 3 Credits.
- Trace (2) - If successful, end the run.
Draco
Neutral ICE
1 Rez Cost
0 Influence Value
0 Strength
Sentry. Tracer.
When you rez Draco, you may pay X Credits to place X power counters on it.
Draco has +1 strength for each power counter on it.
- Trace (2) - If successful, give the Runner 1 tag and end the run.
Labels:
Card Games,
FFG,
Netrunner
Location:
Catonsville, MD, USA
Contents of Android Netrunner: What Lies Ahead
1 Whizzard: Master Gamer (x3)
2 Spinal Modem (x3)
3 Imp (x3)
4 Morning Star (x3)
5 Cortez Chip (x3)
6 Peacock (x3)
7 Zu.13 Key Master (x3)
8 The Helpful AI (x3)
9 Plascrete Carapace (x3)
10 Haas-Bioroid: Stronger Together (x3)
11 Mandatory Upgrades (x3)
12 Janus 1.0 (x3)
13 Ash 2X3ZB9CY (x3)
14 Braintrust (x3)
15 Snowflake (x3)
16 Restructured Datapool (x3)
17 TMI (x3)
18 Project Atlas (x3)
19 Caduceus (x3)
20 Draco (x3)
2 Spinal Modem (x3)
3 Imp (x3)
4 Morning Star (x3)
5 Cortez Chip (x3)
6 Peacock (x3)
7 Zu.13 Key Master (x3)
8 The Helpful AI (x3)
9 Plascrete Carapace (x3)
10 Haas-Bioroid: Stronger Together (x3)
11 Mandatory Upgrades (x3)
12 Janus 1.0 (x3)
13 Ash 2X3ZB9CY (x3)
14 Braintrust (x3)
15 Snowflake (x3)
16 Restructured Datapool (x3)
17 TMI (x3)
18 Project Atlas (x3)
19 Caduceus (x3)
20 Draco (x3)
Labels:
Card Games,
FFG,
Netrunner
Location:
Catonsville, MD, USA
Thursday, December 6, 2012
Gaming on 12/05/12
This won't be terribly exciting, but I did manage to teach a friend at work how to play Android: Netrunner, yesterday Two quick games, with him using my Shaper deck, and with me using my Haas-Bioroid deck. He ended up winning both games (the first game 7-0), but that's partially because I played intentionally sloppy a little to let him see the mechanics.
The game itself doesn't matter- the important thing is that I'm expanding the game, ever so slightly, by teaching it to new people. In the last six months, I've managed to get a new Game of Thrones player, and new Lord of the Rings player, and with luck, a new Netrunner player. Maybe I'll make that a goal for 2013. Increase the LCG total player base by ten people, or something. Might be a fun challenge.
The game itself doesn't matter- the important thing is that I'm expanding the game, ever so slightly, by teaching it to new people. In the last six months, I've managed to get a new Game of Thrones player, and new Lord of the Rings player, and with luck, a new Netrunner player. Maybe I'll make that a goal for 2013. Increase the LCG total player base by ten people, or something. Might be a fun challenge.
Labels:
Card Games,
Netrunner,
Session Report
Location:
Catonsville, MD, USA
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