Friday, December 14, 2012

What a week for LCGs!

Man, so much great stuff going on this week!

The first Data Pack for Netrunner, What Lies Ahead was released (spoilers on this site).  In addition, another one was announced!

With releases, the next Warhammer: Invasion Battle Pack was released as well (also spoiled here).

And as for news- the next Deluxe Expansion for Call of Cthulhu, another Force Pack for Star Wars, and the reprint (FINALLY) of the Clash of Arms cycle for Game of Thrones??

Not only is this year ending with a bang (ie, Star Wars is being released soon), but man, next year is going to start off incredibly!

Oaths of Vengeance Spoilers (Warhammer: Invasion)

Alith Anar
Unique High Elf Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, turn target development you control faceup.  If it is a High Elf unit with Ambush, trigger its ability as if it just ambushed and declare it as an attacker.  Otherwise, sacrifice it.

Rescue Prisoners
Unique High Elf Quest
0 Cost (3 Loyalty)
Mission.
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to put 1 resource token on each card you control with at least 1 resource token on it.

Outlying Tower
High Elf Support
1 Cost (1 Loyalty)
1 Power
Building
If you control a non-High Elf card, sacrifice this card.

Nagarythe Archer
High Elf Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Ranger.
High Elf only. Ambush 2.
Action: When this unit ambushes, deal 3 indirect damage to target opponent.

Karak Hirn Warrior
Dwarf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite
While you have at least 3 resources in your pool, this unit may attack from any zone and may defend any zone.

Band Together
Dwarf Tactic
2 Cost (2 Loyalty)
Dwarf only. Ambush 0.
Action: Gain 3 resources

Wealth of the Hold
Dwarf Support
2 Cost (2 Loyalty)
1 Power
Vault
Action: At the beginning of each opponent's turn, gain 1 resource.

Maid of Sigmar
Empire Unit
2 Cost (2 Loyalty)
0 Power
2 Hit Points
Priest
Battlefield only.
This unit gains Power for each experience attached to it.
Action: When this unit attacks or defends, attach 1 experience to it.

Distribute the Spoils
Empire Tactic
0 Cost (3 Loyalty)
Play only if you just dealt combat damage to an opponent's capital.
Action: Attach 2 experience to target attacking unit.

Wolf Chariot
Orc Unit
5 Cost (2 Loyalty)
3 Power
4 Hit Points
Cavalry. Goblin.
Battlefield only.
Action: When this unit attacks, sacrifice a unit you control.  This unit gains Power equal to the sacrificed unit's loyalty until the end of the phase.

Goblin Raiders
Orc Unit
1 Cost (2 Loyalty)
1 Power
1 Hit Point
Goblin
Battlefield only.  Raider 2.

Get Outta My Way!
Orc Tactic
1 Cost (3 Loyalty)
Action: Until the end of the phase, each unit with no damage on it deals no damage in combat.

Shaggoth Champion
Chaos Unit
X Cost (2 Loyalty)
0 Power
X Hit Points
Creature. Dragon. Ogre.
This unit gains Power equal to X.
X is the fewest number of cards in any opponent's hand.
Forced: When this unit attacks, each player draws a card.

Summons of Chaos
Chaos Tactic
2 Cost (4 Loyalty)
Epic Spell
Limited.
Action: Name a number and reveal the top X cards of your deck.  X is the named number. Put a Chaos unit with cost X or less revealed by this effect into play in your battlefield.  Discard the rest of the revealed cards.

Vaedra Bloodsworn
Unique Dark Elf Unit
3 Cost (2 Loyalty)
0 Power
3 Hit Points
Warrior. Witch Elf.
Action: When this unit attacks or defends, discard the top card of target opponent's deck.  This unit gains Power equal to the cost of the discarded card until the end of the phase.

Hag Graef Knights
Dark Elf Unit
2 Cost (1 Loyalty)
1 Power
2 Hit Points
Cavalry
Raider 2.

Cavalry Raid
Dark Elf Tactic
1 Cost (2 Loyalty)
Cavalry
Play only on your turn.
Action: Attacking and defending non-Cavalry units lose all Power until the end of the phase.

Stealthy Skink
Neutral Unit
2 Cost
1 Power
2 Hit Points
Lizardmen
Order only. Ambush 1.
Action: When this unit ambushes, Lizardmen units you control get +2 hit points until the end of the phase.

Skaven Packmaster
Neutral Unit
2 Cost
1 Power
2 Hit Points
Skaven
Destruction only. Ambush 1
Action: When this unit ambushes, restore up to 2 units you control.

All Out War
Neutral Tactic
3 Cost
Play at the beginning of your Battlefield phase.
Action: When you declare an attack against target opponent, that attack is against all of that opponent's non-burning zones.  Defending opponent may declare defenders from all of his non-burning zones.  This effect lasts until the end of the phase.

Contents of Warhammer: Invasion, Oaths of Vengeance

21 Alith Anar (x3)
22 Rescue Prisoners (x3)
23 Outlying Tower (x3)
24 Nagarythe Archer (x3)
25 Karak Hirn Warrior (x3)
26 Band Together (x3)
27 Wealth of the Hold (x3)
28 Maid of Sigmar (x3)
29 Distribute the Spoils (x3)
30 Wolf Chariot (x3)
31 Goblin Raiders (x3)
32 Get Outta My Way! (x3)
33 Shaggoth Champion (x3)
34 Summons of Chaos (x3)
35 Vaedra Bloodsworn (x3)
36 Hag Graef Knights (x3)
37 Cavalry Raid (x3)
38 Stealthy Skink (x3)
39 Skaven Packmaster (x3)
40 All Out War (x3)

Thursday, December 13, 2012

What Lies Ahead Spoilers (Android: Netrunner)

Whizzard: Master Gamer
Anarch Identity
0 Base Link
45 Minimum Deck Size
15 Influence Limit
Natural
3 Recurring Credits
Use these credits to trash cards.

Spinal Modem
Unique Anarch Hardware
4 Install Cost
2 Influence Value
Console
+1 MU, 2 Recurring Credits
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit 1 console per player.

Imp
Anarch Program
2 Install Cost
1 Memory Cost
3 Influence Value
- Strength
Virus
Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).

Morning Star
Anarch Program
8 Install Cost
2 Memory Cost
4 Influence Value
5 Strength
Icebreaker. Fracter.
1 Credit: Break any number of barrier subroutines.

Cortez Chip
Criminal Hardware
0 Install Cost
2 Influence Value
Chip
Trash: Choose a piece of ice.  The Corp must pay 2 Credits as an additional cost to rez that ice until the end of the turn.

Peacock
Criminal Program
3 Install Cost
1 Memory Cost
2 Influence Value
2 Strength
Icebreaker. Decoder.
2 Credits: Break code gate subroutine.
2 Credits: +3 Strength

ZU.13 Key Master
Shaper Program
1 Install Cost
1 Memory Cost
2 Influence Value
1 Strength
Icebreaker. Decoder. Cloud.
If you have at least 2 Link, the memory cost of ZU.13 Key Master is 0, even if it is not installed.
1 Credit: Break code gate subroutine.
1 Credit: +1 Strength

The Helpful AI
Shaper Resource
2 Install Cost
2 Influence Value
Connection. Link. Virtual.
+1 Link.
Trash: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.

Plascrete Carapace
Neutral Hardware
3 Install Cost
0 Influence Value
Gear.
Place 4 power counters on Plascrete Carapace when it is installed.  When there are no power counters left on Plascrete Carapace, trash it.
Hosted power counter: Prevent 1 meat damage.

Haas-Bioroid: Stronger Together
Haas-Bioroid Identity
45 Minimum Deck Size
15 Influence Limit
Megacorp.
All bioroid ice has +1 strength.

Mandatory Upgrades
Haas-Bioroid Agenda
6 Advancement Requirement
2 Agenda Points
Initiative
You have 1 additional click to spend each turn.

Janus 1.0
Haas-Bioroid ICE
15 Rez Cost
3 Influence Value
8 Strength
Sentry. Bioroid. AP.
The Runner may spend Click to break any subroutine on Janus 1.0.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.

Ash 2X3ZB9CY
Unique Haas-Bioroid Upgrade
2 Rez Cost
2 Influence Value
3 Trash Cost
Bioroid.
Whenever there is a successful run on this server, trace (4) - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.

Braintrust
Jinteki Agenda
3 Advancement Requirement
2 Agenda Points
Research.
When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.

Snowflake
Jinteki ICE
1 Rez Cost
2 Influence Value
3 Strength
Barrier. Psi.
- You and the Runner secretly spend 0 Credits, 1 Credit, or 2 Credits.  Reveal spent credits.  End the run if you and the Runner spent a different number of credits.

Restructured Datapool
NBN Agenda
5 Advancement Requirement
3 Agenda Points
Initiative
Click: Trace (2) - If successful, give the Runner 1 tag.

TMI
NBN ICE
3 Rez Cost
1 Influence Value
5 Strength
Barrier
When you rez TMI, trace (2) - if unsuccessful, derez TMI.
- End the run

Project Atlas
Weyland Agenda
3 Advancement Requirement
2 Agenda Points
Research
When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.

Caduceus
Weyland ICE
3 Rez Cost
2 Influence Value
3 Strength
Sentry. Tracer.
- Trace (3) - If successful, the Corp gains 3 Credits.
- Trace (2) - If successful, end the run.

Draco
Neutral ICE
1 Rez Cost
0 Influence Value
0 Strength
Sentry. Tracer.
When you rez Draco, you may pay X Credits to place X power counters on it.
Draco has +1 strength for each power counter on it.
- Trace (2) - If successful, give the Runner 1 tag and end the run.

Contents of Android Netrunner: What Lies Ahead

1 Whizzard: Master Gamer (x3)
2 Spinal Modem (x3)
3 Imp (x3)
4 Morning Star (x3)
5 Cortez Chip (x3)
6 Peacock (x3)
7 Zu.13 Key Master (x3)
8 The Helpful AI (x3)
9 Plascrete Carapace (x3)
10 Haas-Bioroid: Stronger Together (x3)
11 Mandatory Upgrades (x3)
12 Janus 1.0 (x3)
13 Ash 2X3ZB9CY (x3)
14 Braintrust (x3)
15 Snowflake (x3)
16 Restructured Datapool (x3)
17 TMI (x3)
18 Project Atlas (x3)
19 Caduceus (x3)
20 Draco (x3)

Thursday, December 6, 2012

Gaming on 12/05/12

This won't be terribly exciting, but I did manage to teach a friend at work how to play Android: Netrunner, yesterday  Two quick games, with him using my Shaper deck, and with me using my Haas-Bioroid deck.  He ended up winning both games (the first game 7-0), but that's partially because I played intentionally sloppy a little to let him see the mechanics.

The game itself doesn't matter- the important thing is that I'm expanding the game, ever so slightly, by teaching it to new people.  In the last six months, I've managed to get a new Game of Thrones player, and new Lord of the Rings player, and with luck, a new Netrunner player.  Maybe I'll make that a goal for 2013.  Increase the LCG total player base by ten people, or something.  Might be a fun challenge.

Wednesday, November 21, 2012

Heirs to Numenor Spoilers (Lord of the Rings)

Player cards:

Beregond
Hero (Unique)
Tactics
10 Threat
0 Willpower
1 Attack
4 Defense
4 Hit Points
Gondor. Warrior.
Sentinel.
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

Boromir
Hero (Unique)
Leadership
11 Threat
1 Willpower
3 Attack
2 Defense
5 Hit Points
Gondor. Warrior. Noble.
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 attack.

Errand-Rider
Ally
Leadership
1 Cost
0 Willpower
0 Attack
0 Defense
2 Hit Points
Gondor.
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Citadel Custodian
Ally
Leadership
5 Cost
1 Willpower
0 Attack
1 Defense
3 Hit Points
Gondor.
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Mutual Accord
Event
Leadership
0 Cost
Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

Wealth of Gondor
Event
Leadership
0 Cost
Action: Choose a Gondor hero.  Add 1 resource to that hero's resource pool.

Defender of Rammas
Ally
Tactics
2 Cost
0 Willpower
1 Attack
4 Defense
1 Hit Point
Gondor. Warrior

Behind Strong Walls
Event
Tactics
1 Cost
Action: Ready a defending Gondor character.  That character gets +1 Defense until the end of the phase.

Spear of the Citadel
Attachment
Tactics
2 Cost
Item. Weapon.
Attach to a Tactics character.  Restricted.
Limit 1 per character.
Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

Damrod
Ally (Unique)
Spirit
4 Cost
1 Willpower
2 Attack
2 Defense
2 Hit Points
Gondor. Ranger.
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

Light the Beacons
Event
Spirit
5 Cost
Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

A Watchful Peace
Event
Spirit
1 Cost
Response: After a location leaves play as an explored location, return it to the top of the encounter deck.

Blood of Numenor
Attachment
Spirit
0 Cost
Condition.
Attach to a Gondor or Dunedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase (Limit once per phase.)

Hunter of Lamedon
Ally
Lore
2 Cost
1 Willpower
1 Attack
1 Defense
1 Hit Point
Gondor. Outlands.
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck.  If it is an Outlands card, add it to your hand.  Otherwise, discard it.

Ithilien Tracker
Ally
Lore
2 Cost
0 Willpower
1 Attack
0 Defense
3 Hit Points
Gondor.  Ranger.
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

Master of Lore
Ally
Lore
3 Cost
1 Willpower
0 Attack
1 Defense
1 Hit Point
Gondor.
Action: Exhaust Master of Lore to name a card type.  Lower the cost for you to play Lore cards of that type by 1 until the end of the phase (to a minimum of 1).

Ranger Spikes
Attachment
Lore
2 Cost
Trap.
Play Ranger Spikes into the staging area unattached.
If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.
Players do not make engagement checks against attached enemy.  Attached enemy gets -2 Threat.

Envoy of Pelargir
Ally
Neutral
2 Cost
1 Willpower
1 Attack
0 Defense
1 Hit Point
Gondor.
Response: After Envoy of Pelagrir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Encounter Cards:

Alcaron's Scroll
Encounter Set: Peril in Pelargir
Objective
Scroll
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attach Alacron's Scroll to that hero".
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Harbor Thug
Encounter Set: Peril in Pelargir
Enemy
25 Engagement Cost
2 Threat
3 Attack
1 Defense
3 Hit Points
Thug.
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.
Shadow:  Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

The Leading Fish
Encounter Set: Peril in Pelargir
Location (Unique)
2 Threat
6 Quest Points
City.
If Alcaron's Scroll is attached to a hero, The Leading Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game.  Add each enemy discarded by this effect to the staging area".
Victory 3.

Pelargir Docks
Encounter Set: Peril in Pelargir
Location
4 Threat
3 Quest Points
City. River.
While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense.

Harbor Storehouse
Encounter Set: Peril in Pelargir
Location
1 Threat
4 Quest Points
City.
Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.
Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.

Collateral Damage
Encounter Set: Peril in Pelargir
Treachery
When Revealed: Discard 2 cards from the top of the encounter deck.  Discard an additional 2 cards for each copy of Collateral Damage in the discard pile.  Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

Celador
Encounter Set: Into Ithilien
Objective Ally (Unique)
2 Willpower
2 Attack
2 Defense
3 Hit Points
Gondor. Ranger.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.

Ithilien Guardian
Encounter Set: Into Ithilien
Objective Ally
2 Willpower
2 Attack
1 Defense
2 Hit Points
Gondor. Ranger.
While Ithilien Guardian is in the staging area, he is committed to the current quest.
When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.
Shadow: Deal 2 damage to the attacking enemy.

Southron Company
Encounter Set: Into Ithilien
Enemy
34 Engagement Cost
1 Threat
3 Attack
1 Defense
5 Hit Points
Harad.
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword).

Ithilien Road
Encounter Set: Into Ithilien
Location
4 Threat
4 Quest Points
Forest. Road
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.

Blocking Wargs
Encounter Set: Into Ithilien
Treachery
Surge.
When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
Shadow: Deal 1 damage to the defending character.

Orc Scramblers
Encounter Set: The Siege of Cair Andros
Enemy
15 Engagement Cost
1 Threat
2 Attack
1 Defense
2 Hit Points
Orc. Besieger.
Surge.
When Revealed: Deal 1 damage to each Battleground location in play, if able.
Shadow: Deal 2 damage to The Citadel if it is in play.  Otherwise, attacking enemy gets +2 Attack.

Battering Ram
Encounter Set: The Siege of Cair Andros
Enemy
33 Engagement Cost
2 Threat
7 Attack
3 Defense
5 Hit Points
Besieger.
Doomed 2.
When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play.  Otherwise, attacking enemy gets +2 Attack.

Siege Raft
Encounter Set: The Siege of Cair Andros
Enemy
30 Engagement Cost
3 Threat
4 Attack
1 Defense
6 Hit Points
Besieger.
When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.
Shadow: Deal 2 damage to The Banks if it is in play.  Otherwise, attacking enemy gets +2 Attack.

The Citadel
Encounter Set: The Siege of Cair Andros
Location
3 Threat
11 Quest Points
Cair Andros. Battleground
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).
Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.
Victory 3.

The Approach
Encounter Set: The Siege of Cair Andros
Location
2 Threat
7 Quest Points
Cair Andros.  Battleground.
If The Approach has 7 or more damage, remove it from the game (do not collect its victory points).
Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.
Victory 2.

The Banks
Encounter Set: The Siege of Cair Andros
Location
1 Threat
3 Quest Points
Cair Andros.  Battleground.
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).
Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.
Victory 1.

Orc Assault
Encounter Set: The Siege of Cair Andros
Treachery
When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.

Pickpocket
Encounter Set: Streets of Gondor
Enemy
28 Engagement Cost
3 Threat
1 Attack
0 Defense
2 Hit Points
Brigand
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

City Street
Encounter Set: Streets of Gondor
Location
2 Threat
2 Quest Points
City.
Surge. While City Streets is in the staging area, players cannot travel to a location that does not have the title City Street.
Shadow: Attacking enemy gets +2 Attack.

Market Square
Encounter Set: Streets of Gondor
Location
3 Threat
1 Quest Point
City.
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.

Lost in the City
Encounter Set: Streets of Gondor
Treachery
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able.  Shuffle the encounter deck.  This effect cannot be canceled.
Shadow: Defending player discards his hand.

Local Trouble
Encounter Set: Streets of Gondor
Treachery
When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: "When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1").

Zealous Traitor
Encounter Set: Brigands
Enemy
17 Engagement Cost
2 Threat
3 Attack
2 Defense
2 Hit Points
Brigand.
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged).

Lossarnach Bandit
Encounter Set: Brigands
Enemy
24 Engagement Cost
3 Threat
3 Attack
3 Defense
3 Hit Points
Brigand.
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes' resource pools (2 resources instead if Lossarnach Bandit was not optionally engaged).

Umbar Assassin
Encounter Set: Brigands
Enemy
40 Engagement Cost
4 Threat
5 Attack
1 Defense
5 Hit Points
Brigand.
Archery 2.
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged).

Lurking In Shadows
Encounter Set: Brigands
Treachery
When Revealed: Return all Brigand enemies engaged with players to the staging area.  If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.
Shadow: Return attacking enemy to the staging area after it attacks.

Overgrown Trail
Encounter Set: Brooding Forest
Location
4 Threat
6 Quest Points
Forest.
Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Secluded Glade
Encounter Set: Brooding Forest
Location
3 Threat
3 Quest Points
Forest.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Lost Companion
Encounter Set: Brooding Forest
Treachery
When Revealed: Each player removes 1 character he controls from the quest, if able.  Then, if any player has no characters committed to the quest, remove all characters from the quest.

Morgul Spider
Encounter Set: Creatures of the Forest
Enemy
25 Engagement Cost
3 Threat
4 Attack
1 Defense
5 Hit Points
Creature. Spider
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Forest Bat
Encounter Set: Creatures of the Forest
Enemy
18 Engagement Cost
1 Threat
1 Attack
1 Defense
1 Hit Point
Creature.
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Watcher in the Wood
Encounter Set: Creatures of the Forest
Treachery
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains surge).
Shadow: Each player raises his threat by the number of enemies engaged with him.

Southron Mercenaries
Encounter Set: Southrons
Enemy
35 Engagement Cost
2 Threat
3 Attack
2 Defense
4 Hit Points
Harad.
Archery X.
X is the number of players in the game.
Shadow: Attacking enemy has +1 Attack (+3 Attack instead if it has the Harad trait).

Haradrim Elite
Encounter Set: Southrons
Enemy
27 Engagement Cost
3 Threat
4 Attack
3 Defense
3 Hit Points
Harad.
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves (deal a new shadow card for that attack).

Mumak
Encounter Set: Southrons
Enemy
38 Engagement Cost
4 Threat
7 Attack
3 Defense
12 Hit Points
Harad. Creature.
No attachments can be attached to Mumak.
Mumak can not take more than 3 damage each round.

Southron Support
Encounter Set: Southrons
Treachery
Doomed 3.
When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able.  Shuffle the encounter deck.

Lieutenant of Mordor
Encounter Set: Mordor Elite
Enemy
33 Engagement Cost
2 Threat
5 Attack
2 Defense
5 Hit Points
Mordor.
Allies cannot defend against Lieutenant of Mordor.
When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able.  This effect cannot be canceled.
Victory 3.

Orc Arbalesters
Encounter Set: Mordor Elite
Enemy
35 Engagement Cost
2 Threat
1 Attack
2 Defense
5 Hit Points
Mordor. Orc.
Archery X.
X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.
Shadow: Attacking enemy gets +2 Attack.

Orc Vanguard
Encounter Set: Mordor Elite
Enemy
40 Engagement Cost
2 Threat
8 Attack
3 Defense
5 Hit Points
Mordor. Orc.
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heros who have a Leadership, Spirit, or Lore resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.

Orc War Camp
Encounter Set: Mordor Elite
Location
5 Threat
2 Quest Points
Mordor.
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: Attacking enemy gets +1 Attack for each shadow card dealt to it.

The Master's Malice
Encounter Set: Mordor Elite
Treachery
When Revealed: Each player chooses 1 sphere of influence (Leadership, Tactics, Spirit, or Lore).  Each character a player controls that does not belong to his chosen sphere takes 3 damage.

The Power of Mordor
Encounter Set: Mordor Elite
Treachery
Doomed 3.
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck.  Then reveal an equal number of cards from the encounter deck and add them to the staging area.  This effect cannot be canceled.

Orc Rabble
Encounter Set: Ravaging Orcs
Enemy
28 Engagement Cost
2 Threat
1 Attack
1 Defense
3 Hit Points
Mordor.  Orc.
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Orc Arsonist
Encounter Set: Ravaging Orcs
Enemy
30 Engagement Cost
3 Threat
3 Attack
2 Defense
3 Hit Points
Mordor. Orc.
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 Attack.  Deal it another shadow card.

Scourge of Mordor
Encounter Set: Ravaging Orcs
Treachery
When Revealed: Each player discards the top card of his deck.  Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: Attacking enemy gets +1 Attack.  Deal it another shadow card.

Quest Cards:

Peril In Pelargir:

1A/1B The Leading Fish
1A: Setup: Search the Encounter deck for The Leaping Fish and Alcaron's Scroll.  Make the Leaping Fish the active location and attach Alcaron's Scroll to a hero.
1B (6 Quest Points): Battle.
When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area.  Shuffle the encounter deck.

2A/2B Fighting in the Streets
2B (13 Quest Points): Battle
The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero.
When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able.  Otherwise, add Alcaron's Scroll to the staging area.

3A/3B Escape to the Quays
3A: When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.
3B (15 Quest Points): Enemies cannot be optionally engaged.
Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.
The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero.  If the players defeat this stage, they have won the game.

Into Ithilien:

1A/1B Ambush in Ithilien
1A: Setup: Add Celador to the staging area.  Search the encounter deck for a copy of Ithilien Road and make it the active location.  Each player must search the encounter deck for a copy of Southron Company and add it to the staging area.  Shuffle the encounter deck.
1B (15 Quest Points): Battle.
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

2A/2B Southron Counter-Attack
2B (9 Quest Points): Siege.  Archery X.
X is the number of players in the game.
After this stage is completed, advance to stage 4A (bypassing stage 3).

3A/3B The Hidden Way
3B (12 Quest Points): When Revealed: The first player takes control of all Ranger objectives in the staging area.
Enemies do not make engagement checks and cannot be optionally engaged.

4A/4B Approaching Cair Andros
4B (15 Quest Points): If any player's threat is 37 or higher, Approaching Cair Andros gains siege.
Forced: At the end of each round, raise each player's threat by 2.
If the players defeat this stage, they have won the game.

The Siege of Cair Andros

1A/1B The Defense
1A: Setup: Add the Approach, the Citadel, and the Banks to the staging area.  Shuffle the encounter deck.
1B (9 Quest Points): Siege.  Players must deal damage from undefended attacks to the lowest Threat Battleground location in play.  If there are no Battleground locations in play, immediately advanced to the next stage.

2A/2B Reinforcing the Banks
2B (9 Quest Points): Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

3A/3B Breakthrough at the Approach
3B (7 Quest Points): Battle.
Forced: After the players quest unsuccessfully, instead of raising threat, each player must choose and discard 1 character he controls.

4A/4B Breakthrough at the Citadel
4B (5 Quest Points): Siege
Breakthrough at the Citadel adds 5 Threat to the staging area.

5A/5B The Last Battle
5B (15 Quest Points): Siege
When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.
If the players have collected 4 or more victory points, the Last Battle gains battle and loses siege.
If the players defeat this stage, they have won the game.