Friday, January 18, 2013

Battle for the Old World Spoilers (Warhammer: Invasion)

Wurrzag
Unique Orc Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, play a non-Epic Spell Orc tactic from your hand for free.

Da Great Waaagh!
Unique Orc Quest
0 Cost (3 Loyalty) 
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to gain an additional battlefield phase this turn after the current battlefield phase.

Mob O' Hutz
Orc Support
1 Cost (1 Loyalty)
1 Power
Building
If you control a non-Orc card, sacrifice this card.

Ded Scary Boy
Orc Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Berserker
Orc only.  Ambush 2.
Action: When this unit ambushes, it takes 1 damage.  Then, units with no damage lose 2 Power until the end of the phase.

Iron Defenders
Dwarf Unit
2 Cost (1 Loyalty)
1 Power
2 Hit Points
Warrior.
Dwarf only.  Ambush 1.
Action: When this unit ambushes, it gains Toughness 2 until the end of the phase.

Dead-Eye Cannon Crew
Dwarf Unit
5 Cost (2 Loyalty)
3 Power
4 Hit Points
War Machine.
Battlefield only.
Action: When this unit attacks, sacrifice X developments to destroy target non-Attachment support card in the attacked zone.  X is the support card's cost.

Reiksguard Elite
Empire Unit
3 Cost (2 Loyalty)
2 Power
1 Hit Point
Elite. Knight.
Battlefield only.
This unit gains +1 hit point for every experience attached to it.
Action: When this unit attacks or defends, attach 1 experience to it.

Devoted to Taal
Empire Tactic
0 Cost (1 Loyalty)
Action: Take target experience attached to a unit or legend you control into your hand.  Then, attach this card facedown to that unit or legend as an experience.

Chapterhouse Stables
Empire Support
3 Cost (1 Loyalty)
1 Power
Building
Lower the cost of the first Knight unit you play each turn by 1.

Lilea
Unique High Elf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite. Ranger.
Action: When this unit attacks, put 1 resource token on it.  Then, deal X indirect damage to target opponent.  X is the number of resource tokens on this unit.

Nagarythe Warrior
High Elf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite. Ranger.
High Elf only.  Ambush 2.
Action: When this unit ambushes, deal 1 damage to each damaged unit.

Hidden Outpost
High Elf Support
3 Cost (1 Support)
1 Power
Fortification
Lower the Ambush cost of the first card you ambush each turn by 1.

Norse Clansman
Chaos Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Berserker
Forced: When this unit is opposed in combat, discard the top card of your deck.  If the discarded card is a unit, deal 1 uncancellable damage to target attacking or defending unit.

Power of Chaos
Chaos Tactic
0 Cost (5 Loyalty)
Spell.
Action: Until the end of the turn, you may play any number of Limited cards. (Paying all costs)

Summoning Tower
Chaos Support
2 Cost (2 Loyalty)
1 Power
Fortification
Action: When this zone is attacked, sacrifice a unit in this zone to put a Chaos unit of equal or lower cost into play from your hand into this zone.

Slave Hunter
Dark Elf Unit
3 Cost (1 Loyalty)
1 Power
2 Hit Points
Elite.
Action: When this unit survives an attack on an opponent's zone, sacrifice it to take control of target non-unique unit in that zone.  Move that unit to your corresponding zone.

Captured Mind
Dark Elf Tactic
1 Cost (3 Loyalty)
Hex.
Action: Examine target opponent's hand.  Then, you may play a unit from that opponent's hand (paying its printed cost but ignoring its loyalty) into any of your eligible zones under your control.

Hag Graef Mine
Dark Elf Support
3 Cost (1 Loyalty)
1 Power
Building
Action: Corrupt a unit you control but do not own to (choose one): draw X cards, or gain X resources.  X is that unit's loyalty.

Pegasus Knight
Neutral Unit
4 Cost
2 Power
4 Hit Points
Bretonnian. Knight.
Order only.  Battlefield only.
Action: When you declare attackers, you may declare this unit as an attacker against a different zone.

Bonegrinder Giant
Neutral Unit
5 Cost
3 Power
4 Hit Points
Giant.
Destruction only. Battlefield only.
While this unit is attacking alone, you may assign damage to your opponent's capital before assigning damage to defending units.

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