Player cards:
Beregond
Hero (Unique)
Tactics
10 Threat
0 Willpower
1 Attack
4 Defense
4 Hit Points
Gondor. Warrior.
Sentinel.
Lower the cost to play Weapon and Armor attachments on Beregond by 2.
Boromir
Hero (Unique)
Leadership
11 Threat
1 Willpower
3 Attack
2 Defense
5 Hit Points
Gondor. Warrior. Noble.
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 attack.
Errand-Rider
Ally
Leadership
1 Cost
0 Willpower
0 Attack
0 Defense
2 Hit Points
Gondor.
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
Citadel Custodian
Ally
Leadership
5 Cost
1 Willpower
0 Attack
1 Defense
3 Hit Points
Gondor.
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.
Mutual Accord
Event
Leadership
0 Cost
Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.
Wealth of Gondor
Event
Leadership
0 Cost
Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Defender of Rammas
Ally
Tactics
2 Cost
0 Willpower
1 Attack
4 Defense
1 Hit Point
Gondor. Warrior
Behind Strong Walls
Event
Tactics
1 Cost
Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.
Spear of the Citadel
Attachment
Tactics
2 Cost
Item. Weapon.
Attach to a Tactics character. Restricted.
Limit 1 per character.
Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.
Damrod
Ally (Unique)
Spirit
4 Cost
1 Willpower
2 Attack
2 Defense
2 Hit Points
Gondor. Ranger.
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.
Light the Beacons
Event
Spirit
5 Cost
Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.
A Watchful Peace
Event
Spirit
1 Cost
Response: After a location leaves play as an explored location, return it to the top of the encounter deck.
Blood of Numenor
Attachment
Spirit
0 Cost
Condition.
Attach to a Gondor or Dunedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase (Limit once per phase.)
Hunter of Lamedon
Ally
Lore
2 Cost
1 Willpower
1 Attack
1 Defense
1 Hit Point
Gondor. Outlands.
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.
Ithilien Tracker
Ally
Lore
2 Cost
0 Willpower
1 Attack
0 Defense
3 Hit Points
Gondor. Ranger.
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.
Master of Lore
Ally
Lore
3 Cost
1 Willpower
0 Attack
1 Defense
1 Hit Point
Gondor.
Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play Lore cards of that type by 1 until the end of the phase (to a minimum of 1).
Ranger Spikes
Attachment
Lore
2 Cost
Trap.
Play Ranger Spikes into the staging area unattached.
If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.
Players do not make engagement checks against attached enemy. Attached enemy gets -2 Threat.
Envoy of Pelargir
Ally
Neutral
2 Cost
1 Willpower
1 Attack
0 Defense
1 Hit Point
Gondor.
Response: After Envoy of Pelagrir enters play, add 1 resource to a Gondor or Noble hero's resource pool.
Encounter Cards:
Alcaron's Scroll
Encounter Set: Peril in Pelargir
Objective
Scroll
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attach Alacron's Scroll to that hero".
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
Harbor Thug
Encounter Set: Peril in Pelargir
Enemy
25 Engagement Cost
2 Threat
3 Attack
1 Defense
3 Hit Points
Thug.
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.
The Leading Fish
Encounter Set: Peril in Pelargir
Location (Unique)
2 Threat
6 Quest Points
City.
If Alcaron's Scroll is attached to a hero, The Leading Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area".
Victory 3.
Pelargir Docks
Encounter Set: Peril in Pelargir
Location
4 Threat
3 Quest Points
City. River.
While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense.
Harbor Storehouse
Encounter Set: Peril in Pelargir
Location
1 Threat
4 Quest Points
City.
Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.
Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.
Collateral Damage
Encounter Set: Peril in Pelargir
Treachery
When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.
Celador
Encounter Set: Into Ithilien
Objective Ally (Unique)
2 Willpower
2 Attack
2 Defense
3 Hit Points
Gondor. Ranger.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.
Ithilien Guardian
Encounter Set: Into Ithilien
Objective Ally
2 Willpower
2 Attack
1 Defense
2 Hit Points
Gondor. Ranger.
While Ithilien Guardian is in the staging area, he is committed to the current quest.
When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.
Shadow: Deal 2 damage to the attacking enemy.
Southron Company
Encounter Set: Into Ithilien
Enemy
34 Engagement Cost
1 Threat
3 Attack
1 Defense
5 Hit Points
Harad.
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword).
Ithilien Road
Encounter Set: Into Ithilien
Location
4 Threat
4 Quest Points
Forest. Road
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.
Blocking Wargs
Encounter Set: Into Ithilien
Treachery
Surge.
When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
Shadow: Deal 1 damage to the defending character.
Orc Scramblers
Encounter Set: The Siege of Cair Andros
Enemy
15 Engagement Cost
1 Threat
2 Attack
1 Defense
2 Hit Points
Orc. Besieger.
Surge.
When Revealed: Deal 1 damage to each Battleground location in play, if able.
Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.
Battering Ram
Encounter Set: The Siege of Cair Andros
Enemy
33 Engagement Cost
2 Threat
7 Attack
3 Defense
5 Hit Points
Besieger.
Doomed 2.
When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.
Siege Raft
Encounter Set: The Siege of Cair Andros
Enemy
30 Engagement Cost
3 Threat
4 Attack
1 Defense
6 Hit Points
Besieger.
When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.
Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.
The Citadel
Encounter Set: The Siege of Cair Andros
Location
3 Threat
11 Quest Points
Cair Andros. Battleground
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).
Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.
Victory 3.
The Approach
Encounter Set: The Siege of Cair Andros
Location
2 Threat
7 Quest Points
Cair Andros. Battleground.
If The Approach has 7 or more damage, remove it from the game (do not collect its victory points).
Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.
Victory 2.
The Banks
Encounter Set: The Siege of Cair Andros
Location
1 Threat
3 Quest Points
Cair Andros. Battleground.
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).
Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.
Victory 1.
Orc Assault
Encounter Set: The Siege of Cair Andros
Treachery
When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.
Pickpocket
Encounter Set: Streets of Gondor
Enemy
28 Engagement Cost
3 Threat
1 Attack
0 Defense
2 Hit Points
Brigand
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)
City Street
Encounter Set: Streets of Gondor
Location
2 Threat
2 Quest Points
City.
Surge. While City Streets is in the staging area, players cannot travel to a location that does not have the title City Street.
Shadow: Attacking enemy gets +2 Attack.
Market Square
Encounter Set: Streets of Gondor
Location
3 Threat
1 Quest Point
City.
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.
Lost in the City
Encounter Set: Streets of Gondor
Treachery
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.
Shadow: Defending player discards his hand.
Local Trouble
Encounter Set: Streets of Gondor
Treachery
When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: "When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1").
Zealous Traitor
Encounter Set: Brigands
Enemy
17 Engagement Cost
2 Threat
3 Attack
2 Defense
2 Hit Points
Brigand.
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged).
Lossarnach Bandit
Encounter Set: Brigands
Enemy
24 Engagement Cost
3 Threat
3 Attack
3 Defense
3 Hit Points
Brigand.
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes' resource pools (2 resources instead if Lossarnach Bandit was not optionally engaged).
Umbar Assassin
Encounter Set: Brigands
Enemy
40 Engagement Cost
4 Threat
5 Attack
1 Defense
5 Hit Points
Brigand.
Archery 2.
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged).
Lurking In Shadows
Encounter Set: Brigands
Treachery
When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.
Shadow: Return attacking enemy to the staging area after it attacks.
Overgrown Trail
Encounter Set: Brooding Forest
Location
4 Threat
6 Quest Points
Forest.
Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.
Secluded Glade
Encounter Set: Brooding Forest
Location
3 Threat
3 Quest Points
Forest.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.
Lost Companion
Encounter Set: Brooding Forest
Treachery
When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.
Morgul Spider
Encounter Set: Creatures of the Forest
Enemy
25 Engagement Cost
3 Threat
4 Attack
1 Defense
5 Hit Points
Creature. Spider
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.
Forest Bat
Encounter Set: Creatures of the Forest
Enemy
18 Engagement Cost
1 Threat
1 Attack
1 Defense
1 Hit Point
Creature.
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.
Watcher in the Wood
Encounter Set: Creatures of the Forest
Treachery
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains surge).
Shadow: Each player raises his threat by the number of enemies engaged with him.
Southron Mercenaries
Encounter Set: Southrons
Enemy
35 Engagement Cost
2 Threat
3 Attack
2 Defense
4 Hit Points
Harad.
Archery X.
X is the number of players in the game.
Shadow: Attacking enemy has +1 Attack (+3 Attack instead if it has the Harad trait).
Haradrim Elite
Encounter Set: Southrons
Enemy
27 Engagement Cost
3 Threat
4 Attack
3 Defense
3 Hit Points
Harad.
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves (deal a new shadow card for that attack).
Mumak
Encounter Set: Southrons
Enemy
38 Engagement Cost
4 Threat
7 Attack
3 Defense
12 Hit Points
Harad. Creature.
No attachments can be attached to Mumak.
Mumak can not take more than 3 damage each round.
Southron Support
Encounter Set: Southrons
Treachery
Doomed 3.
When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.
Lieutenant of Mordor
Encounter Set: Mordor Elite
Enemy
33 Engagement Cost
2 Threat
5 Attack
2 Defense
5 Hit Points
Mordor.
Allies cannot defend against Lieutenant of Mordor.
When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.
Victory 3.
Orc Arbalesters
Encounter Set: Mordor Elite
Enemy
35 Engagement Cost
2 Threat
1 Attack
2 Defense
5 Hit Points
Mordor. Orc.
Archery X.
X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.
Shadow: Attacking enemy gets +2 Attack.
Orc Vanguard
Encounter Set: Mordor Elite
Enemy
40 Engagement Cost
2 Threat
8 Attack
3 Defense
5 Hit Points
Mordor. Orc.
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heros who have a Leadership, Spirit, or Lore resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.
Orc War Camp
Encounter Set: Mordor Elite
Location
5 Threat
2 Quest Points
Mordor.
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: Attacking enemy gets +1 Attack for each shadow card dealt to it.
The Master's Malice
Encounter Set: Mordor Elite
Treachery
When Revealed: Each player chooses 1 sphere of influence (Leadership, Tactics, Spirit, or Lore). Each character a player controls that does not belong to his chosen sphere takes 3 damage.
The Power of Mordor
Encounter Set: Mordor Elite
Treachery
Doomed 3.
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Then reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.
Orc Rabble
Encounter Set: Ravaging Orcs
Enemy
28 Engagement Cost
2 Threat
1 Attack
1 Defense
3 Hit Points
Mordor. Orc.
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.
Orc Arsonist
Encounter Set: Ravaging Orcs
Enemy
30 Engagement Cost
3 Threat
3 Attack
2 Defense
3 Hit Points
Mordor. Orc.
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.
Scourge of Mordor
Encounter Set: Ravaging Orcs
Treachery
When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.
Quest Cards:
Peril In Pelargir:
1A/1B The Leading Fish
1A: Setup: Search the Encounter deck for The Leaping Fish and Alcaron's Scroll. Make the Leaping Fish the active location and attach Alcaron's Scroll to a hero.
1B (6 Quest Points): Battle.
When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area. Shuffle the encounter deck.
2A/2B Fighting in the Streets
2B (13 Quest Points): Battle
The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero.
When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able. Otherwise, add Alcaron's Scroll to the staging area.
3A/3B Escape to the Quays
3A: When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.
3B (15 Quest Points): Enemies cannot be optionally engaged.
Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.
The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. If the players defeat this stage, they have won the game.
Into Ithilien:
1A/1B Ambush in Ithilien
1A: Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.
1B (15 Quest Points): Battle.
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).
2A/2B Southron Counter-Attack
2B (9 Quest Points): Siege. Archery X.
X is the number of players in the game.
After this stage is completed, advance to stage 4A (bypassing stage 3).
3A/3B The Hidden Way
3B (12 Quest Points): When Revealed: The first player takes control of all Ranger objectives in the staging area.
Enemies do not make engagement checks and cannot be optionally engaged.
4A/4B Approaching Cair Andros
4B (15 Quest Points): If any player's threat is 37 or higher, Approaching Cair Andros gains siege.
Forced: At the end of each round, raise each player's threat by 2.
If the players defeat this stage, they have won the game.
The Siege of Cair Andros
1A/1B The Defense
1A: Setup: Add the Approach, the Citadel, and the Banks to the staging area. Shuffle the encounter deck.
1B (9 Quest Points): Siege. Players must deal damage from undefended attacks to the lowest Threat Battleground location in play. If there are no Battleground locations in play, immediately advanced to the next stage.
2A/2B Reinforcing the Banks
2B (9 Quest Points): Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.
3A/3B Breakthrough at the Approach
3B (7 Quest Points): Battle.
Forced: After the players quest unsuccessfully, instead of raising threat, each player must choose and discard 1 character he controls.
4A/4B Breakthrough at the Citadel
4B (5 Quest Points): Siege
Breakthrough at the Citadel adds 5 Threat to the staging area.
5A/5B The Last Battle
5B (15 Quest Points): Siege
When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.
If the players have collected 4 or more victory points, the Last Battle gains battle and loses siege.
If the players defeat this stage, they have won the game.
Wednesday, November 21, 2012
Contents of Lord of the Rings: Heirs to Numenor
1 Beregond (x1)
2 Boromir (x1)
3 Errand-Rider (x3)
4 Citadel Custodian (x3)
5 Mutual Accord (x3)
6 Wealth of Gondor (x3)
7 Defender of Rammas (x3)
8 Behind Strong Walls (x3)
9 Spear of the Citadel (x3)
10 Damrod (x3)
11 Light the Beacons (x3)
12 A Watchful Peace (x3)
13 Blood of Numenor (x3)
14 Hunter of Lamedon (x3)
15 Ithilien Tracker (x3)
16 Master of Lore (x3)
17 Ranger Spikes (x3)
18 Envoy of Pelargir (x3)
19 Alcaron's Scroll (x1)
20 Harbor Thug (x5)
21 The Leading Fish (x1)
22 Pelargir Docks (x2)
23 Harbor Storehouse (x2)
24 Collateral Damage (x4)
25 Celador (x1)
26 Ithilien Guardian (x2)
27 Southron Company (x4)
28 Ithilien Road (x2)
29 Blocking Wargs (x4)
30 Orc Scramblers (x3)
31 Battering Ram (x3)
32 Siege Raft (x2)
33 The Citadel (x1)
34 The Approach (x1)
35 The Banks (x1)
36 Orc Assault (x2)
37 Pickpocket (x3)
38 City Street (x3)
39 Market Square (x2)
40 Lost in the City (x1)
41 Local Trouble (x2)
42 Zealous Traitor (x3)
43 Lossarnach Bandit (x2)
44 Umbar Assassin (x1)
45 Lurking In Shadows (x2)
46 Overgrown Trail (x3)
47 Secluded Glade (x3)
48 Lost Companion (x2)
49 Morgul Spider (x3)
50 Forest Bat (x3)
51 Watcher in the Wood (x2)
52 Southron Mercenaris (x3)
53 Haradrim Elite (x2)
54 Mumak (x1)
55 Southron Support (x2)
56 Lieutenant of Mordor (x1)
57 Orc Arbalesters (x3)
58 Orc Vanguard (x2)
59 Orc War Camp (x2)
60 The Master's Malice (x2)
61 The Power of Mordor (x1)
62 Orc Rabble (x3)
63 Orc Arsonist (x3)
64 Scourge of Mordor (x2)
65 The Leading Fish (x1)
66 Fighting in the Streets (x1)
67 Escape to the Quays (x1)
68 Ambush in Ithilien (x1)
69 Southron Counter-Attack (x1)
70 The Hidden Way (x1)
71 Approaching Cair Andros (x1)
72 The Defense (x1)
73 Reinforcing the Banks (x1)
74 Breakthrough at the Approach (x1)
75 Breakthrough at the Citadel (x1)
76 The Last Battle (x1)
2 Boromir (x1)
3 Errand-Rider (x3)
4 Citadel Custodian (x3)
5 Mutual Accord (x3)
6 Wealth of Gondor (x3)
7 Defender of Rammas (x3)
8 Behind Strong Walls (x3)
9 Spear of the Citadel (x3)
10 Damrod (x3)
11 Light the Beacons (x3)
12 A Watchful Peace (x3)
13 Blood of Numenor (x3)
14 Hunter of Lamedon (x3)
15 Ithilien Tracker (x3)
16 Master of Lore (x3)
17 Ranger Spikes (x3)
18 Envoy of Pelargir (x3)
19 Alcaron's Scroll (x1)
20 Harbor Thug (x5)
21 The Leading Fish (x1)
22 Pelargir Docks (x2)
23 Harbor Storehouse (x2)
24 Collateral Damage (x4)
25 Celador (x1)
26 Ithilien Guardian (x2)
27 Southron Company (x4)
28 Ithilien Road (x2)
29 Blocking Wargs (x4)
30 Orc Scramblers (x3)
31 Battering Ram (x3)
32 Siege Raft (x2)
33 The Citadel (x1)
34 The Approach (x1)
35 The Banks (x1)
36 Orc Assault (x2)
37 Pickpocket (x3)
38 City Street (x3)
39 Market Square (x2)
40 Lost in the City (x1)
41 Local Trouble (x2)
42 Zealous Traitor (x3)
43 Lossarnach Bandit (x2)
44 Umbar Assassin (x1)
45 Lurking In Shadows (x2)
46 Overgrown Trail (x3)
47 Secluded Glade (x3)
48 Lost Companion (x2)
49 Morgul Spider (x3)
50 Forest Bat (x3)
51 Watcher in the Wood (x2)
52 Southron Mercenaris (x3)
53 Haradrim Elite (x2)
54 Mumak (x1)
55 Southron Support (x2)
56 Lieutenant of Mordor (x1)
57 Orc Arbalesters (x3)
58 Orc Vanguard (x2)
59 Orc War Camp (x2)
60 The Master's Malice (x2)
61 The Power of Mordor (x1)
62 Orc Rabble (x3)
63 Orc Arsonist (x3)
64 Scourge of Mordor (x2)
65 The Leading Fish (x1)
66 Fighting in the Streets (x1)
67 Escape to the Quays (x1)
68 Ambush in Ithilien (x1)
69 Southron Counter-Attack (x1)
70 The Hidden Way (x1)
71 Approaching Cair Andros (x1)
72 The Defense (x1)
73 Reinforcing the Banks (x1)
74 Breakthrough at the Approach (x1)
75 Breakthrough at the Citadel (x1)
76 The Last Battle (x1)
Labels:
Card Games,
FFG,
LotR
Location:
Catonsville, MD, USA
Tuesday, November 20, 2012
Star Wars rules posted!
Of course, this happened yesterday, but in case you missed it: http://fantasyflightgames.com/edge_news.asp?eidn=3748.
Very very exciting.
Very very exciting.
Wednesday, November 14, 2012
Contents of The Battle of Lake-Town
1 Terror From the Mountain (x1)
2 Fire and Water (x1)
3 The Dragon's Wrath (x1)
4 Smaug the Mighty (x3)
5 Smaug the Terrible (x3)
6 Smaug the Magnificent (x3)
7 Lake-Town (x1)
8 The Old Thrush (x1)
9 Close to the Flame (x3)
10 Scorching Blast (x3)
11 Town-Baiting (x3)
12 Dire Magnificence (x3)
13 Catching Fire (x 2)
14 Reckless in His Rage (x2)
15 West Pier (x1)
16 The Master's Manor (x1)
17 South Pier (x1)
18 North Pier (x1)
19 Merchant's District (x4)
20 East Pier (x1)
21 Great House (x1)
22 Great Bridge (x1)
23 Fisherman's Dock (x4)
24 Esgaroth Wharf (x4)
Also, 2 rule cards and a summary card.
2 Fire and Water (x1)
3 The Dragon's Wrath (x1)
4 Smaug the Mighty (x3)
5 Smaug the Terrible (x3)
6 Smaug the Magnificent (x3)
7 Lake-Town (x1)
8 The Old Thrush (x1)
9 Close to the Flame (x3)
10 Scorching Blast (x3)
11 Town-Baiting (x3)
12 Dire Magnificence (x3)
13 Catching Fire (x 2)
14 Reckless in His Rage (x2)
15 West Pier (x1)
16 The Master's Manor (x1)
17 South Pier (x1)
18 North Pier (x1)
19 Merchant's District (x4)
20 East Pier (x1)
21 Great House (x1)
22 Great Bridge (x1)
23 Fisherman's Dock (x4)
24 Esgaroth Wharf (x4)
Also, 2 rule cards and a summary card.
Tuesday, November 6, 2012
Restricted/Banned Lists updated
The Restricted and Banned Lists for all LCGs is now up to date, on the right. They should be updated within a day or so of further changes.
Saturday, November 3, 2012
Updated product list
List of LCG products (link on the right) has been updated. I should have no issues keeping it up to date, from here on out.
Days of Blood spoilers (Warhammer: Invasion)
Alright, first try doing this, let me know what you think about the formatting.
Here's what you get:
Dark Elves:
Crone Hellebron
Legend (unique)
3 cost (2 Loyalty)
1 Pow Kindom/Quest, 2 Pow Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.
Bride of Khaine
Unit
3 Cost (1 Loyalty)
1 Pow
3 Hit Points
Witch Elf
Dark Elf only. Ambush 2.
Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.
Chill Sea Watchtower
Support
1 cost (1 Loyalty)
1 Pow
Building
If you control a non-Dark Elf card, sacrifice this card.
Capture Slaves
Quest (unique)
0 cost (3 Loyalty)
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of defending opponent's deck for a unit and put it into play under your control in any zone. Shuffle his deck.
Dwarfs:
Veteran Thunderers
Unit
2 Cost (2 Loyalty)
1 Pow
2 Hit Points
Warrior
Raider 2
Doors of Karak Hirn
Support (unique)
3 Cost (3 Loyalty)
1 Pow
Fortification
This zone cannot be attacked, unless each other zone you control is burning.
Empire:
Ludwig Schwarzheim
Unit (unique)
4 Cost (3 Loyalty)
3 Pow
3 Hit Points
Knight. Standard Bearer.
Toughness X.
X is the number of experience attached to this unit.
Action: When this unit attacks or defends, attach 1 experience to it.
Middenheim Lookout
Unit
1 Cost (1 Loyalty)
0 Pow
3 Hit Points
Ranger.
Empire only. Ambush 1.
Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.
Midden Moors Watchtower
Support
2 Cost (1 Loyalty)
1 Pow
Fortification.
Forced: When an opponent declares an attack on this zone, look at that opponent's hand. Then, name a card. The named card cannot be played this phase.
High Elves:
Great Fire Dragon
Unit
5 Cost (2 Loyalty)
3 Pow
4 Hit Points
Dragon.
Battlefield only.
Action: When this unit attacks, put 1 resource token on it. Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.
Shadowlands Hunter
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Ranger.
High Elf only. Ambush 1.
Action: When this unit ambushes, put 1 resource token on a High Elf card with at least 1 resource token on it.
Magic Ward
Tactic
2 Cost (2 Loyalty)
Spell.
Action: Choose an opponent's zone. Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.
Orcs:
'Idden Boy
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Warrior.
Orc only. Ambush 1.
Action: When this unit ambushes, it gains 2 Pow until the end of the phase.
Banna Bearer
Unit
4 Cost (2 Loyalty)
2 Pow
3 Hit Points
Standard Bearer.
Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.
Warboss Banna
Support
0 Cost (3 Loyalty)
Attachment.
Attach to a target unit you control.
While attached unit is attacking or defending, it gains: "Action: Discard an Orc unit from your hand to give this unit Pow until the end of the phase."
Chaos:
Norse Marauders
Unit
4 Cost (1 Loyalty)
2 Pow
3 Hit Points
Warrior.
Raider 3.
Ghorgon
Unit
2 Cost (2 Loyalty)
3 Pow
3 Hit Points
Creature.
Battlefield only.
Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this unit.
Reckless Attack
Tactic
1 Cost (2 Loyalty)
Limited.
Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.
Neutral:
Bordertown
Support
2 Cost
2 Pow
Building.
Forced: When this zone takes combat damage, sacrifice this card.
Muster for War.
Tactic
0 Cost
Limited. Play during your Quest Phase.
Action: Gain 2 resources and draw 2 cards. You have no Battlefield phase this turn.
Here's what you get:
Dark Elves:
Crone Hellebron
Legend (unique)
3 cost (2 Loyalty)
1 Pow Kindom/Quest, 2 Pow Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.
Bride of Khaine
Unit
3 Cost (1 Loyalty)
1 Pow
3 Hit Points
Witch Elf
Dark Elf only. Ambush 2.
Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.
Chill Sea Watchtower
Support
1 cost (1 Loyalty)
1 Pow
Building
If you control a non-Dark Elf card, sacrifice this card.
Capture Slaves
Quest (unique)
0 cost (3 Loyalty)
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of defending opponent's deck for a unit and put it into play under your control in any zone. Shuffle his deck.
Dwarfs:
Veteran Thunderers
Unit
2 Cost (2 Loyalty)
1 Pow
2 Hit Points
Warrior
Raider 2
Doors of Karak Hirn
Support (unique)
3 Cost (3 Loyalty)
1 Pow
Fortification
This zone cannot be attacked, unless each other zone you control is burning.
Empire:
Ludwig Schwarzheim
Unit (unique)
4 Cost (3 Loyalty)
3 Pow
3 Hit Points
Knight. Standard Bearer.
Toughness X.
X is the number of experience attached to this unit.
Action: When this unit attacks or defends, attach 1 experience to it.
Middenheim Lookout
Unit
1 Cost (1 Loyalty)
0 Pow
3 Hit Points
Ranger.
Empire only. Ambush 1.
Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.
Midden Moors Watchtower
Support
2 Cost (1 Loyalty)
1 Pow
Fortification.
Forced: When an opponent declares an attack on this zone, look at that opponent's hand. Then, name a card. The named card cannot be played this phase.
High Elves:
Great Fire Dragon
Unit
5 Cost (2 Loyalty)
3 Pow
4 Hit Points
Dragon.
Battlefield only.
Action: When this unit attacks, put 1 resource token on it. Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.
Shadowlands Hunter
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Ranger.
High Elf only. Ambush 1.
Action: When this unit ambushes, put 1 resource token on a High Elf card with at least 1 resource token on it.
Magic Ward
Tactic
2 Cost (2 Loyalty)
Spell.
Action: Choose an opponent's zone. Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.
Orcs:
'Idden Boy
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Warrior.
Orc only. Ambush 1.
Action: When this unit ambushes, it gains 2 Pow until the end of the phase.
Banna Bearer
Unit
4 Cost (2 Loyalty)
2 Pow
3 Hit Points
Standard Bearer.
Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.
Warboss Banna
Support
0 Cost (3 Loyalty)
Attachment.
Attach to a target unit you control.
While attached unit is attacking or defending, it gains: "Action: Discard an Orc unit from your hand to give this unit Pow until the end of the phase."
Chaos:
Norse Marauders
Unit
4 Cost (1 Loyalty)
2 Pow
3 Hit Points
Warrior.
Raider 3.
Ghorgon
Unit
2 Cost (2 Loyalty)
3 Pow
3 Hit Points
Creature.
Battlefield only.
Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this unit.
Reckless Attack
Tactic
1 Cost (2 Loyalty)
Limited.
Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.
Neutral:
Bordertown
Support
2 Cost
2 Pow
Building.
Forced: When this zone takes combat damage, sacrifice this card.
Muster for War.
Tactic
0 Cost
Limited. Play during your Quest Phase.
Action: Gain 2 resources and draw 2 cards. You have no Battlefield phase this turn.
Gaming on November 3rd, 2012
Played a few games today.
The goal was to teach Frans about the game, but sadly, that didn't happen, as I ended up getting 'taught a lesson', so to speak.
Games 1 and 2, I played a Martell Icon removal deck (with Quentyn Martell as my agenda) against Frans' Stark Siege of Winterfell deck. Game 1, I ended up with a mediocre start, and Frans' deck worked smoothly, taking me down (15-0, maybe?). Game 2, more of my deck got working, but it wasn't enough, as Frans seemed to have answers for most things. This one ended 15-9, in his favor. I like my deck, but man, it's just too slow. I think I need to drop a character or two, and add more cheap income locations. I always felt like I was struggling to get going, so having something to speed me up will be nice.
Game 3, I ran a Greyjoy deck, using the Kings of Winter agenda, with the intent to choke his income. We ended up having to cut the game short (after 7 rounds), but the choke part was working. Unfortunately, I was doing just as good a job hurting myself, and I think I ended the game with only 3 power (Frans, I believe, had 2). If we have more time, we may try giving that game another go.
So.... 0-2 on the day, but I did have fun. Can't wait to get some time to tweak these decks!
The goal was to teach Frans about the game, but sadly, that didn't happen, as I ended up getting 'taught a lesson', so to speak.
Games 1 and 2, I played a Martell Icon removal deck (with Quentyn Martell as my agenda) against Frans' Stark Siege of Winterfell deck. Game 1, I ended up with a mediocre start, and Frans' deck worked smoothly, taking me down (15-0, maybe?). Game 2, more of my deck got working, but it wasn't enough, as Frans seemed to have answers for most things. This one ended 15-9, in his favor. I like my deck, but man, it's just too slow. I think I need to drop a character or two, and add more cheap income locations. I always felt like I was struggling to get going, so having something to speed me up will be nice.
Game 3, I ran a Greyjoy deck, using the Kings of Winter agenda, with the intent to choke his income. We ended up having to cut the game short (after 7 rounds), but the choke part was working. Unfortunately, I was doing just as good a job hurting myself, and I think I ended the game with only 3 power (Frans, I believe, had 2). If we have more time, we may try giving that game another go.
So.... 0-2 on the day, but I did have fun. Can't wait to get some time to tweak these decks!
Labels:
A Game of Thrones,
Card Games,
Session Report
Location:
Columbia, MD, USA
Friday, November 2, 2012
Finally, official word on Star Wars deckbuilding, as well as example pods
http://www.fantasyflightgames.com/edge_news.asp?eidn=3707
I was a little disappointed when I heard abuot the way they are doing deckbuilding, as were most people, from what I gathered. But that said, after a bit of thinking, I'm looking forward to it, and the designer in this article basically highlights the reasons why. I think it's going to be an interesting take on the old style of doing things, and new and interesting ways to do things always have the potential to be interesting.
Man, I can't wait for this game to come out.
I was a little disappointed when I heard abuot the way they are doing deckbuilding, as were most people, from what I gathered. But that said, after a bit of thinking, I'm looking forward to it, and the designer in this article basically highlights the reasons why. I think it's going to be an interesting take on the old style of doing things, and new and interesting ways to do things always have the potential to be interesting.
Man, I can't wait for this game to come out.
Contents of Warhammer:Invasion, Days of Blood
Card Number, Name of Card, Quantity
1 Crone Hellebron (x3)
2 Capture Slaves (x3)
3 Bride of Khaine (x3)
4 Chill Sea Watchtower (x3)
5 Veteran Thunderers (x3)
6 Doors of Karak Hirn (x3)
7 Ludwig Schwarzheim (x3)
8 Middenheim Lookout (x3)
9 Midden Moors Watchtower (x3)
10 Great Fire Dragon (x3)
11 Shadowlands Hunter (x3)
12 Magic Ward (x3)
13 'Idden Boy (x3)
14 Banna Bearer (x3)
15 Warboss Banna (x3)
16 Norse Marauders (x3)
17 Ghorgon (x3)
18 Reckless Attack (x3)
19 Bordertown (x3)
20 Muster for War (x3)
1 Crone Hellebron (x3)
2 Capture Slaves (x3)
3 Bride of Khaine (x3)
4 Chill Sea Watchtower (x3)
5 Veteran Thunderers (x3)
6 Doors of Karak Hirn (x3)
7 Ludwig Schwarzheim (x3)
8 Middenheim Lookout (x3)
9 Midden Moors Watchtower (x3)
10 Great Fire Dragon (x3)
11 Shadowlands Hunter (x3)
12 Magic Ward (x3)
13 'Idden Boy (x3)
14 Banna Bearer (x3)
15 Warboss Banna (x3)
16 Norse Marauders (x3)
17 Ghorgon (x3)
18 Reckless Attack (x3)
19 Bordertown (x3)
20 Muster for War (x3)
Thursday, November 1, 2012
Updates coming!
Eesh, sorry about how poor I am at this, but I'm working on it.
I will be updating the product list and the banned and restricted lists for all games today, as well as hopefully start throwing up some content soon!
I will be updating the product list and the banned and restricted lists for all games today, as well as hopefully start throwing up some content soon!
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