Alright, first try doing this, let me know what you think about the formatting.
Here's what you get:
Dark Elves:
Crone Hellebron
Legend (unique)
3 cost (2 Loyalty)
1 Pow Kindom/Quest, 2 Pow Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.
Bride of Khaine
Unit
3 Cost (1 Loyalty)
1 Pow
3 Hit Points
Witch Elf
Dark Elf only. Ambush 2.
Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.
Chill Sea Watchtower
Support
1 cost (1 Loyalty)
1 Pow
Building
If you control a non-Dark Elf card, sacrifice this card.
Capture Slaves
Quest (unique)
0 cost (3 Loyalty)
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of defending opponent's deck for a unit and put it into play under your control in any zone. Shuffle his deck.
Dwarfs:
Veteran Thunderers
Unit
2 Cost (2 Loyalty)
1 Pow
2 Hit Points
Warrior
Raider 2
Doors of Karak Hirn
Support (unique)
3 Cost (3 Loyalty)
1 Pow
Fortification
This zone cannot be attacked, unless each other zone you control is burning.
Empire:
Ludwig Schwarzheim
Unit (unique)
4 Cost (3 Loyalty)
3 Pow
3 Hit Points
Knight. Standard Bearer.
Toughness X.
X is the number of experience attached to this unit.
Action: When this unit attacks or defends, attach 1 experience to it.
Middenheim Lookout
Unit
1 Cost (1 Loyalty)
0 Pow
3 Hit Points
Ranger.
Empire only. Ambush 1.
Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.
Midden Moors Watchtower
Support
2 Cost (1 Loyalty)
1 Pow
Fortification.
Forced: When an opponent declares an attack on this zone, look at that opponent's hand. Then, name a card. The named card cannot be played this phase.
High Elves:
Great Fire Dragon
Unit
5 Cost (2 Loyalty)
3 Pow
4 Hit Points
Dragon.
Battlefield only.
Action: When this unit attacks, put 1 resource token on it. Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.
Shadowlands Hunter
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Ranger.
High Elf only. Ambush 1.
Action: When this unit ambushes, put 1 resource token on a High Elf card with at least 1 resource token on it.
Magic Ward
Tactic
2 Cost (2 Loyalty)
Spell.
Action: Choose an opponent's zone. Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.
Orcs:
'Idden Boy
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Warrior.
Orc only. Ambush 1.
Action: When this unit ambushes, it gains 2 Pow until the end of the phase.
Banna Bearer
Unit
4 Cost (2 Loyalty)
2 Pow
3 Hit Points
Standard Bearer.
Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.
Warboss Banna
Support
0 Cost (3 Loyalty)
Attachment.
Attach to a target unit you control.
While attached unit is attacking or defending, it gains: "Action: Discard an Orc unit from your hand to give this unit Pow until the end of the phase."
Chaos:
Norse Marauders
Unit
4 Cost (1 Loyalty)
2 Pow
3 Hit Points
Warrior.
Raider 3.
Ghorgon
Unit
2 Cost (2 Loyalty)
3 Pow
3 Hit Points
Creature.
Battlefield only.
Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this unit.
Reckless Attack
Tactic
1 Cost (2 Loyalty)
Limited.
Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.
Neutral:
Bordertown
Support
2 Cost
2 Pow
Building.
Forced: When this zone takes combat damage, sacrifice this card.
Muster for War.
Tactic
0 Cost
Limited. Play during your Quest Phase.
Action: Gain 2 resources and draw 2 cards. You have no Battlefield phase this turn.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.