Thursday, March 21, 2013

The Ruinous Hordes Spoilers (Warhammer: Invasion)

Sigvald The Magnificent
Unique Chaos Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, discard the top card of your deck.  This legend deals +X damage in combat until the end of the phase.  X is the discarded card's cost.

Dominion of Chaos
Unique Chaos Quest
0 Cost (3 Loyalty)
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to corrupt up to 3 target units.

Northern Wastes
Chaos Support
1 Cost (1 Loyalty)
1 Power
Wasteland.
If you control a non-Chaos card, sacrifice this card.

Norse Charger
Chaos Unit
1 Cost (2 Loyalty)
1 Power
1 Hit Point
Berserker.
Battlefield only.
Action: When this unit attacks, examine all developments in the defending zone.  Then, you may sacrifice this unit to destroy target development in that zone.

Steel Behemoth
Empire Unit
6 Cost (4 Loyalty)
4 Power
4 Hit Points
War Machine
Battlefield only.
Toughness X.
X is the number of all opponent's units participating in combat.

Panther Champion
Empire Unit
4 Cost (2 Loyalty)
2 Power
4 Hit Points
Knight.
Action: When this unit defends, remove it and target attacking unit from combat.  Then, this unit deals damage equal to its power to that unit and that unit deals damage equal to its power to this unit.

Pyromancy
Empire Support
1 Cost (2 Loyalty)
Attachment.  Spell.
Attach to target unit you control.
Forced: At the beginning of your turn, attached unit deals damage to target unit equal to the damage on attached unit.

King Alrik
Unique Dwarf Unit
3 Cost (3 Loyalty)
0 Power
3 Hit Points
Noble.  Warrior.
Battlefield only.
This unit gains Power for each resource you have in your pool.

Horn Hold Defender
Dwarf Unit
4 Cost (2 Loyalty)
2 Power
2 Hit Points
Warrior.
While you have at least 3 resources in your pool, this unit gains Toughness 2.
Action: When this unit attacks or defends, gain 1 resource.

Open the Armoury
Dwarf Tactic
0 Cost (3 Loyalty)
Play only at the beginning of your turn.
Action: Play a unit or support card from your hand (Paying all costs)

Avelorn Sojourner
High Elf Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Mage.
While this unit is questing, raise the cost of each tactic played by an opponent by 1.

Sally Forth
High Elf Tactic
0 Cost (3 Loyalty)
Play at the beginning of your Battlefield phase.
Action: Choose one of your zones.  Units in that zone may be declared as attackers this phase.  Until the end of the phase, you cannot declare attackers from any other zone.

Orc Warboss
Orc Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite.
Battlefield only.
Action: When this unit survives an attack that dealt damage to an opponent's zone, sacrifice this unit to gain an additional battlefield phase this turn after the current battlefield phase.

Wolf Gobbos
Orc Unit
2 Cost (2 Loyalty)
1 Power
2 Hit Points
Goblin.
Action: When this unit survives an attack on an opponent's zone, sacrifice this unit to destroy target unit in that zone.

Ded 'Ard
Orc Tactic
0 Cost (3 Loyalty)
Action: Cancel an Action just triggered that targets a damaged unit you control.

Cold One Champion
Dark Elf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Cavalry
Raider 2.  Scout.

Test of Will
Dark Elf Tactic
2 Cost (1 Loyalty)
Spell
Dark Elf only.  Ambush 0.
Play only during the Ambush step.
Action: Attacking opponent must sacrifice an attacking unit or cancel the attack.

Spellweaver
Neutral Unit
2 Cost
1 Power
2 Hit Points
Wood Elf.
Order only.  Ambush 1.
Action: When this unit ambushes, place the top 2 cards of your deck facedown in this zone as developments.

Restless Corpse
Neutral Unit
2 Cost
1 Power
2 Hit Points
Undead.
Destruction only.  Ambush 1.
Action: When this unit ambushes, draw a card from the bottom of your deck.

Lying in Wait
Neutral Tactic
0 Cost
Action: Turn target unit you control facedown into a development.

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