Friday, December 14, 2012

What a week for LCGs!

Man, so much great stuff going on this week!

The first Data Pack for Netrunner, What Lies Ahead was released (spoilers on this site).  In addition, another one was announced!

With releases, the next Warhammer: Invasion Battle Pack was released as well (also spoiled here).

And as for news- the next Deluxe Expansion for Call of Cthulhu, another Force Pack for Star Wars, and the reprint (FINALLY) of the Clash of Arms cycle for Game of Thrones??

Not only is this year ending with a bang (ie, Star Wars is being released soon), but man, next year is going to start off incredibly!

Oaths of Vengeance Spoilers (Warhammer: Invasion)

Alith Anar
Unique High Elf Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, turn target development you control faceup.  If it is a High Elf unit with Ambush, trigger its ability as if it just ambushed and declare it as an attacker.  Otherwise, sacrifice it.

Rescue Prisoners
Unique High Elf Quest
0 Cost (3 Loyalty)
Mission.
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to put 1 resource token on each card you control with at least 1 resource token on it.

Outlying Tower
High Elf Support
1 Cost (1 Loyalty)
1 Power
Building
If you control a non-High Elf card, sacrifice this card.

Nagarythe Archer
High Elf Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Ranger.
High Elf only. Ambush 2.
Action: When this unit ambushes, deal 3 indirect damage to target opponent.

Karak Hirn Warrior
Dwarf Unit
4 Cost (2 Loyalty)
2 Power
3 Hit Points
Elite
While you have at least 3 resources in your pool, this unit may attack from any zone and may defend any zone.

Band Together
Dwarf Tactic
2 Cost (2 Loyalty)
Dwarf only. Ambush 0.
Action: Gain 3 resources

Wealth of the Hold
Dwarf Support
2 Cost (2 Loyalty)
1 Power
Vault
Action: At the beginning of each opponent's turn, gain 1 resource.

Maid of Sigmar
Empire Unit
2 Cost (2 Loyalty)
0 Power
2 Hit Points
Priest
Battlefield only.
This unit gains Power for each experience attached to it.
Action: When this unit attacks or defends, attach 1 experience to it.

Distribute the Spoils
Empire Tactic
0 Cost (3 Loyalty)
Play only if you just dealt combat damage to an opponent's capital.
Action: Attach 2 experience to target attacking unit.

Wolf Chariot
Orc Unit
5 Cost (2 Loyalty)
3 Power
4 Hit Points
Cavalry. Goblin.
Battlefield only.
Action: When this unit attacks, sacrifice a unit you control.  This unit gains Power equal to the sacrificed unit's loyalty until the end of the phase.

Goblin Raiders
Orc Unit
1 Cost (2 Loyalty)
1 Power
1 Hit Point
Goblin
Battlefield only.  Raider 2.

Get Outta My Way!
Orc Tactic
1 Cost (3 Loyalty)
Action: Until the end of the phase, each unit with no damage on it deals no damage in combat.

Shaggoth Champion
Chaos Unit
X Cost (2 Loyalty)
0 Power
X Hit Points
Creature. Dragon. Ogre.
This unit gains Power equal to X.
X is the fewest number of cards in any opponent's hand.
Forced: When this unit attacks, each player draws a card.

Summons of Chaos
Chaos Tactic
2 Cost (4 Loyalty)
Epic Spell
Limited.
Action: Name a number and reveal the top X cards of your deck.  X is the named number. Put a Chaos unit with cost X or less revealed by this effect into play in your battlefield.  Discard the rest of the revealed cards.

Vaedra Bloodsworn
Unique Dark Elf Unit
3 Cost (2 Loyalty)
0 Power
3 Hit Points
Warrior. Witch Elf.
Action: When this unit attacks or defends, discard the top card of target opponent's deck.  This unit gains Power equal to the cost of the discarded card until the end of the phase.

Hag Graef Knights
Dark Elf Unit
2 Cost (1 Loyalty)
1 Power
2 Hit Points
Cavalry
Raider 2.

Cavalry Raid
Dark Elf Tactic
1 Cost (2 Loyalty)
Cavalry
Play only on your turn.
Action: Attacking and defending non-Cavalry units lose all Power until the end of the phase.

Stealthy Skink
Neutral Unit
2 Cost
1 Power
2 Hit Points
Lizardmen
Order only. Ambush 1.
Action: When this unit ambushes, Lizardmen units you control get +2 hit points until the end of the phase.

Skaven Packmaster
Neutral Unit
2 Cost
1 Power
2 Hit Points
Skaven
Destruction only. Ambush 1
Action: When this unit ambushes, restore up to 2 units you control.

All Out War
Neutral Tactic
3 Cost
Play at the beginning of your Battlefield phase.
Action: When you declare an attack against target opponent, that attack is against all of that opponent's non-burning zones.  Defending opponent may declare defenders from all of his non-burning zones.  This effect lasts until the end of the phase.

Contents of Warhammer: Invasion, Oaths of Vengeance

21 Alith Anar (x3)
22 Rescue Prisoners (x3)
23 Outlying Tower (x3)
24 Nagarythe Archer (x3)
25 Karak Hirn Warrior (x3)
26 Band Together (x3)
27 Wealth of the Hold (x3)
28 Maid of Sigmar (x3)
29 Distribute the Spoils (x3)
30 Wolf Chariot (x3)
31 Goblin Raiders (x3)
32 Get Outta My Way! (x3)
33 Shaggoth Champion (x3)
34 Summons of Chaos (x3)
35 Vaedra Bloodsworn (x3)
36 Hag Graef Knights (x3)
37 Cavalry Raid (x3)
38 Stealthy Skink (x3)
39 Skaven Packmaster (x3)
40 All Out War (x3)

Thursday, December 13, 2012

What Lies Ahead Spoilers (Android: Netrunner)

Whizzard: Master Gamer
Anarch Identity
0 Base Link
45 Minimum Deck Size
15 Influence Limit
Natural
3 Recurring Credits
Use these credits to trash cards.

Spinal Modem
Unique Anarch Hardware
4 Install Cost
2 Influence Value
Console
+1 MU, 2 Recurring Credits
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit 1 console per player.

Imp
Anarch Program
2 Install Cost
1 Memory Cost
3 Influence Value
- Strength
Virus
Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).

Morning Star
Anarch Program
8 Install Cost
2 Memory Cost
4 Influence Value
5 Strength
Icebreaker. Fracter.
1 Credit: Break any number of barrier subroutines.

Cortez Chip
Criminal Hardware
0 Install Cost
2 Influence Value
Chip
Trash: Choose a piece of ice.  The Corp must pay 2 Credits as an additional cost to rez that ice until the end of the turn.

Peacock
Criminal Program
3 Install Cost
1 Memory Cost
2 Influence Value
2 Strength
Icebreaker. Decoder.
2 Credits: Break code gate subroutine.
2 Credits: +3 Strength

ZU.13 Key Master
Shaper Program
1 Install Cost
1 Memory Cost
2 Influence Value
1 Strength
Icebreaker. Decoder. Cloud.
If you have at least 2 Link, the memory cost of ZU.13 Key Master is 0, even if it is not installed.
1 Credit: Break code gate subroutine.
1 Credit: +1 Strength

The Helpful AI
Shaper Resource
2 Install Cost
2 Influence Value
Connection. Link. Virtual.
+1 Link.
Trash: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.

Plascrete Carapace
Neutral Hardware
3 Install Cost
0 Influence Value
Gear.
Place 4 power counters on Plascrete Carapace when it is installed.  When there are no power counters left on Plascrete Carapace, trash it.
Hosted power counter: Prevent 1 meat damage.

Haas-Bioroid: Stronger Together
Haas-Bioroid Identity
45 Minimum Deck Size
15 Influence Limit
Megacorp.
All bioroid ice has +1 strength.

Mandatory Upgrades
Haas-Bioroid Agenda
6 Advancement Requirement
2 Agenda Points
Initiative
You have 1 additional click to spend each turn.

Janus 1.0
Haas-Bioroid ICE
15 Rez Cost
3 Influence Value
8 Strength
Sentry. Bioroid. AP.
The Runner may spend Click to break any subroutine on Janus 1.0.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.

Ash 2X3ZB9CY
Unique Haas-Bioroid Upgrade
2 Rez Cost
2 Influence Value
3 Trash Cost
Bioroid.
Whenever there is a successful run on this server, trace (4) - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.

Braintrust
Jinteki Agenda
3 Advancement Requirement
2 Agenda Points
Research.
When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.

Snowflake
Jinteki ICE
1 Rez Cost
2 Influence Value
3 Strength
Barrier. Psi.
- You and the Runner secretly spend 0 Credits, 1 Credit, or 2 Credits.  Reveal spent credits.  End the run if you and the Runner spent a different number of credits.

Restructured Datapool
NBN Agenda
5 Advancement Requirement
3 Agenda Points
Initiative
Click: Trace (2) - If successful, give the Runner 1 tag.

TMI
NBN ICE
3 Rez Cost
1 Influence Value
5 Strength
Barrier
When you rez TMI, trace (2) - if unsuccessful, derez TMI.
- End the run

Project Atlas
Weyland Agenda
3 Advancement Requirement
2 Agenda Points
Research
When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.

Caduceus
Weyland ICE
3 Rez Cost
2 Influence Value
3 Strength
Sentry. Tracer.
- Trace (3) - If successful, the Corp gains 3 Credits.
- Trace (2) - If successful, end the run.

Draco
Neutral ICE
1 Rez Cost
0 Influence Value
0 Strength
Sentry. Tracer.
When you rez Draco, you may pay X Credits to place X power counters on it.
Draco has +1 strength for each power counter on it.
- Trace (2) - If successful, give the Runner 1 tag and end the run.

Contents of Android Netrunner: What Lies Ahead

1 Whizzard: Master Gamer (x3)
2 Spinal Modem (x3)
3 Imp (x3)
4 Morning Star (x3)
5 Cortez Chip (x3)
6 Peacock (x3)
7 Zu.13 Key Master (x3)
8 The Helpful AI (x3)
9 Plascrete Carapace (x3)
10 Haas-Bioroid: Stronger Together (x3)
11 Mandatory Upgrades (x3)
12 Janus 1.0 (x3)
13 Ash 2X3ZB9CY (x3)
14 Braintrust (x3)
15 Snowflake (x3)
16 Restructured Datapool (x3)
17 TMI (x3)
18 Project Atlas (x3)
19 Caduceus (x3)
20 Draco (x3)

Thursday, December 6, 2012

Gaming on 12/05/12

This won't be terribly exciting, but I did manage to teach a friend at work how to play Android: Netrunner, yesterday  Two quick games, with him using my Shaper deck, and with me using my Haas-Bioroid deck.  He ended up winning both games (the first game 7-0), but that's partially because I played intentionally sloppy a little to let him see the mechanics.

The game itself doesn't matter- the important thing is that I'm expanding the game, ever so slightly, by teaching it to new people.  In the last six months, I've managed to get a new Game of Thrones player, and new Lord of the Rings player, and with luck, a new Netrunner player.  Maybe I'll make that a goal for 2013.  Increase the LCG total player base by ten people, or something.  Might be a fun challenge.

Wednesday, November 21, 2012

Heirs to Numenor Spoilers (Lord of the Rings)

Player cards:

Beregond
Hero (Unique)
Tactics
10 Threat
0 Willpower
1 Attack
4 Defense
4 Hit Points
Gondor. Warrior.
Sentinel.
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

Boromir
Hero (Unique)
Leadership
11 Threat
1 Willpower
3 Attack
2 Defense
5 Hit Points
Gondor. Warrior. Noble.
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 attack.

Errand-Rider
Ally
Leadership
1 Cost
0 Willpower
0 Attack
0 Defense
2 Hit Points
Gondor.
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Citadel Custodian
Ally
Leadership
5 Cost
1 Willpower
0 Attack
1 Defense
3 Hit Points
Gondor.
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Mutual Accord
Event
Leadership
0 Cost
Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

Wealth of Gondor
Event
Leadership
0 Cost
Action: Choose a Gondor hero.  Add 1 resource to that hero's resource pool.

Defender of Rammas
Ally
Tactics
2 Cost
0 Willpower
1 Attack
4 Defense
1 Hit Point
Gondor. Warrior

Behind Strong Walls
Event
Tactics
1 Cost
Action: Ready a defending Gondor character.  That character gets +1 Defense until the end of the phase.

Spear of the Citadel
Attachment
Tactics
2 Cost
Item. Weapon.
Attach to a Tactics character.  Restricted.
Limit 1 per character.
Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

Damrod
Ally (Unique)
Spirit
4 Cost
1 Willpower
2 Attack
2 Defense
2 Hit Points
Gondor. Ranger.
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

Light the Beacons
Event
Spirit
5 Cost
Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

A Watchful Peace
Event
Spirit
1 Cost
Response: After a location leaves play as an explored location, return it to the top of the encounter deck.

Blood of Numenor
Attachment
Spirit
0 Cost
Condition.
Attach to a Gondor or Dunedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase (Limit once per phase.)

Hunter of Lamedon
Ally
Lore
2 Cost
1 Willpower
1 Attack
1 Defense
1 Hit Point
Gondor. Outlands.
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck.  If it is an Outlands card, add it to your hand.  Otherwise, discard it.

Ithilien Tracker
Ally
Lore
2 Cost
0 Willpower
1 Attack
0 Defense
3 Hit Points
Gondor.  Ranger.
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

Master of Lore
Ally
Lore
3 Cost
1 Willpower
0 Attack
1 Defense
1 Hit Point
Gondor.
Action: Exhaust Master of Lore to name a card type.  Lower the cost for you to play Lore cards of that type by 1 until the end of the phase (to a minimum of 1).

Ranger Spikes
Attachment
Lore
2 Cost
Trap.
Play Ranger Spikes into the staging area unattached.
If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.
Players do not make engagement checks against attached enemy.  Attached enemy gets -2 Threat.

Envoy of Pelargir
Ally
Neutral
2 Cost
1 Willpower
1 Attack
0 Defense
1 Hit Point
Gondor.
Response: After Envoy of Pelagrir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Encounter Cards:

Alcaron's Scroll
Encounter Set: Peril in Pelargir
Objective
Scroll
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attach Alacron's Scroll to that hero".
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Harbor Thug
Encounter Set: Peril in Pelargir
Enemy
25 Engagement Cost
2 Threat
3 Attack
1 Defense
3 Hit Points
Thug.
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.
Shadow:  Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

The Leading Fish
Encounter Set: Peril in Pelargir
Location (Unique)
2 Threat
6 Quest Points
City.
If Alcaron's Scroll is attached to a hero, The Leading Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game.  Add each enemy discarded by this effect to the staging area".
Victory 3.

Pelargir Docks
Encounter Set: Peril in Pelargir
Location
4 Threat
3 Quest Points
City. River.
While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense.

Harbor Storehouse
Encounter Set: Peril in Pelargir
Location
1 Threat
4 Quest Points
City.
Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.
Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.

Collateral Damage
Encounter Set: Peril in Pelargir
Treachery
When Revealed: Discard 2 cards from the top of the encounter deck.  Discard an additional 2 cards for each copy of Collateral Damage in the discard pile.  Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

Celador
Encounter Set: Into Ithilien
Objective Ally (Unique)
2 Willpower
2 Attack
2 Defense
3 Hit Points
Gondor. Ranger.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.

Ithilien Guardian
Encounter Set: Into Ithilien
Objective Ally
2 Willpower
2 Attack
1 Defense
2 Hit Points
Gondor. Ranger.
While Ithilien Guardian is in the staging area, he is committed to the current quest.
When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.
Shadow: Deal 2 damage to the attacking enemy.

Southron Company
Encounter Set: Into Ithilien
Enemy
34 Engagement Cost
1 Threat
3 Attack
1 Defense
5 Hit Points
Harad.
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword).

Ithilien Road
Encounter Set: Into Ithilien
Location
4 Threat
4 Quest Points
Forest. Road
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.

Blocking Wargs
Encounter Set: Into Ithilien
Treachery
Surge.
When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
Shadow: Deal 1 damage to the defending character.

Orc Scramblers
Encounter Set: The Siege of Cair Andros
Enemy
15 Engagement Cost
1 Threat
2 Attack
1 Defense
2 Hit Points
Orc. Besieger.
Surge.
When Revealed: Deal 1 damage to each Battleground location in play, if able.
Shadow: Deal 2 damage to The Citadel if it is in play.  Otherwise, attacking enemy gets +2 Attack.

Battering Ram
Encounter Set: The Siege of Cair Andros
Enemy
33 Engagement Cost
2 Threat
7 Attack
3 Defense
5 Hit Points
Besieger.
Doomed 2.
When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play.  Otherwise, attacking enemy gets +2 Attack.

Siege Raft
Encounter Set: The Siege of Cair Andros
Enemy
30 Engagement Cost
3 Threat
4 Attack
1 Defense
6 Hit Points
Besieger.
When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.
Shadow: Deal 2 damage to The Banks if it is in play.  Otherwise, attacking enemy gets +2 Attack.

The Citadel
Encounter Set: The Siege of Cair Andros
Location
3 Threat
11 Quest Points
Cair Andros. Battleground
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).
Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.
Victory 3.

The Approach
Encounter Set: The Siege of Cair Andros
Location
2 Threat
7 Quest Points
Cair Andros.  Battleground.
If The Approach has 7 or more damage, remove it from the game (do not collect its victory points).
Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.
Victory 2.

The Banks
Encounter Set: The Siege of Cair Andros
Location
1 Threat
3 Quest Points
Cair Andros.  Battleground.
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).
Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.
Victory 1.

Orc Assault
Encounter Set: The Siege of Cair Andros
Treachery
When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.

Pickpocket
Encounter Set: Streets of Gondor
Enemy
28 Engagement Cost
3 Threat
1 Attack
0 Defense
2 Hit Points
Brigand
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

City Street
Encounter Set: Streets of Gondor
Location
2 Threat
2 Quest Points
City.
Surge. While City Streets is in the staging area, players cannot travel to a location that does not have the title City Street.
Shadow: Attacking enemy gets +2 Attack.

Market Square
Encounter Set: Streets of Gondor
Location
3 Threat
1 Quest Point
City.
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.

Lost in the City
Encounter Set: Streets of Gondor
Treachery
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able.  Shuffle the encounter deck.  This effect cannot be canceled.
Shadow: Defending player discards his hand.

Local Trouble
Encounter Set: Streets of Gondor
Treachery
When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: "When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1").

Zealous Traitor
Encounter Set: Brigands
Enemy
17 Engagement Cost
2 Threat
3 Attack
2 Defense
2 Hit Points
Brigand.
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged).

Lossarnach Bandit
Encounter Set: Brigands
Enemy
24 Engagement Cost
3 Threat
3 Attack
3 Defense
3 Hit Points
Brigand.
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes' resource pools (2 resources instead if Lossarnach Bandit was not optionally engaged).

Umbar Assassin
Encounter Set: Brigands
Enemy
40 Engagement Cost
4 Threat
5 Attack
1 Defense
5 Hit Points
Brigand.
Archery 2.
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged).

Lurking In Shadows
Encounter Set: Brigands
Treachery
When Revealed: Return all Brigand enemies engaged with players to the staging area.  If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.
Shadow: Return attacking enemy to the staging area after it attacks.

Overgrown Trail
Encounter Set: Brooding Forest
Location
4 Threat
6 Quest Points
Forest.
Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Secluded Glade
Encounter Set: Brooding Forest
Location
3 Threat
3 Quest Points
Forest.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Lost Companion
Encounter Set: Brooding Forest
Treachery
When Revealed: Each player removes 1 character he controls from the quest, if able.  Then, if any player has no characters committed to the quest, remove all characters from the quest.

Morgul Spider
Encounter Set: Creatures of the Forest
Enemy
25 Engagement Cost
3 Threat
4 Attack
1 Defense
5 Hit Points
Creature. Spider
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Forest Bat
Encounter Set: Creatures of the Forest
Enemy
18 Engagement Cost
1 Threat
1 Attack
1 Defense
1 Hit Point
Creature.
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Watcher in the Wood
Encounter Set: Creatures of the Forest
Treachery
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains surge).
Shadow: Each player raises his threat by the number of enemies engaged with him.

Southron Mercenaries
Encounter Set: Southrons
Enemy
35 Engagement Cost
2 Threat
3 Attack
2 Defense
4 Hit Points
Harad.
Archery X.
X is the number of players in the game.
Shadow: Attacking enemy has +1 Attack (+3 Attack instead if it has the Harad trait).

Haradrim Elite
Encounter Set: Southrons
Enemy
27 Engagement Cost
3 Threat
4 Attack
3 Defense
3 Hit Points
Harad.
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves (deal a new shadow card for that attack).

Mumak
Encounter Set: Southrons
Enemy
38 Engagement Cost
4 Threat
7 Attack
3 Defense
12 Hit Points
Harad. Creature.
No attachments can be attached to Mumak.
Mumak can not take more than 3 damage each round.

Southron Support
Encounter Set: Southrons
Treachery
Doomed 3.
When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able.  Shuffle the encounter deck.

Lieutenant of Mordor
Encounter Set: Mordor Elite
Enemy
33 Engagement Cost
2 Threat
5 Attack
2 Defense
5 Hit Points
Mordor.
Allies cannot defend against Lieutenant of Mordor.
When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able.  This effect cannot be canceled.
Victory 3.

Orc Arbalesters
Encounter Set: Mordor Elite
Enemy
35 Engagement Cost
2 Threat
1 Attack
2 Defense
5 Hit Points
Mordor. Orc.
Archery X.
X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.
Shadow: Attacking enemy gets +2 Attack.

Orc Vanguard
Encounter Set: Mordor Elite
Enemy
40 Engagement Cost
2 Threat
8 Attack
3 Defense
5 Hit Points
Mordor. Orc.
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heros who have a Leadership, Spirit, or Lore resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.

Orc War Camp
Encounter Set: Mordor Elite
Location
5 Threat
2 Quest Points
Mordor.
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: Attacking enemy gets +1 Attack for each shadow card dealt to it.

The Master's Malice
Encounter Set: Mordor Elite
Treachery
When Revealed: Each player chooses 1 sphere of influence (Leadership, Tactics, Spirit, or Lore).  Each character a player controls that does not belong to his chosen sphere takes 3 damage.

The Power of Mordor
Encounter Set: Mordor Elite
Treachery
Doomed 3.
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck.  Then reveal an equal number of cards from the encounter deck and add them to the staging area.  This effect cannot be canceled.

Orc Rabble
Encounter Set: Ravaging Orcs
Enemy
28 Engagement Cost
2 Threat
1 Attack
1 Defense
3 Hit Points
Mordor.  Orc.
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Orc Arsonist
Encounter Set: Ravaging Orcs
Enemy
30 Engagement Cost
3 Threat
3 Attack
2 Defense
3 Hit Points
Mordor. Orc.
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 Attack.  Deal it another shadow card.

Scourge of Mordor
Encounter Set: Ravaging Orcs
Treachery
When Revealed: Each player discards the top card of his deck.  Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: Attacking enemy gets +1 Attack.  Deal it another shadow card.

Quest Cards:

Peril In Pelargir:

1A/1B The Leading Fish
1A: Setup: Search the Encounter deck for The Leaping Fish and Alcaron's Scroll.  Make the Leaping Fish the active location and attach Alcaron's Scroll to a hero.
1B (6 Quest Points): Battle.
When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area.  Shuffle the encounter deck.

2A/2B Fighting in the Streets
2B (13 Quest Points): Battle
The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero.
When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able.  Otherwise, add Alcaron's Scroll to the staging area.

3A/3B Escape to the Quays
3A: When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.
3B (15 Quest Points): Enemies cannot be optionally engaged.
Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.
The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero.  If the players defeat this stage, they have won the game.

Into Ithilien:

1A/1B Ambush in Ithilien
1A: Setup: Add Celador to the staging area.  Search the encounter deck for a copy of Ithilien Road and make it the active location.  Each player must search the encounter deck for a copy of Southron Company and add it to the staging area.  Shuffle the encounter deck.
1B (15 Quest Points): Battle.
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

2A/2B Southron Counter-Attack
2B (9 Quest Points): Siege.  Archery X.
X is the number of players in the game.
After this stage is completed, advance to stage 4A (bypassing stage 3).

3A/3B The Hidden Way
3B (12 Quest Points): When Revealed: The first player takes control of all Ranger objectives in the staging area.
Enemies do not make engagement checks and cannot be optionally engaged.

4A/4B Approaching Cair Andros
4B (15 Quest Points): If any player's threat is 37 or higher, Approaching Cair Andros gains siege.
Forced: At the end of each round, raise each player's threat by 2.
If the players defeat this stage, they have won the game.

The Siege of Cair Andros

1A/1B The Defense
1A: Setup: Add the Approach, the Citadel, and the Banks to the staging area.  Shuffle the encounter deck.
1B (9 Quest Points): Siege.  Players must deal damage from undefended attacks to the lowest Threat Battleground location in play.  If there are no Battleground locations in play, immediately advanced to the next stage.

2A/2B Reinforcing the Banks
2B (9 Quest Points): Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

3A/3B Breakthrough at the Approach
3B (7 Quest Points): Battle.
Forced: After the players quest unsuccessfully, instead of raising threat, each player must choose and discard 1 character he controls.

4A/4B Breakthrough at the Citadel
4B (5 Quest Points): Siege
Breakthrough at the Citadel adds 5 Threat to the staging area.

5A/5B The Last Battle
5B (15 Quest Points): Siege
When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.
If the players have collected 4 or more victory points, the Last Battle gains battle and loses siege.
If the players defeat this stage, they have won the game.

Contents of Lord of the Rings: Heirs to Numenor

1 Beregond (x1)
2 Boromir (x1)
3 Errand-Rider (x3)
4 Citadel Custodian (x3)
5 Mutual Accord (x3)
6 Wealth of Gondor (x3)
7 Defender of Rammas (x3)
8 Behind Strong Walls (x3)
9 Spear of the Citadel (x3)
10 Damrod (x3)
11 Light the Beacons (x3)
12 A Watchful Peace (x3)
13 Blood of Numenor (x3)
14 Hunter of Lamedon (x3)
15 Ithilien Tracker (x3)
16 Master of Lore (x3)
17 Ranger Spikes (x3)
18 Envoy of Pelargir (x3)
19 Alcaron's Scroll (x1)
20 Harbor Thug (x5)
21 The Leading Fish (x1)
22 Pelargir Docks (x2)
23 Harbor Storehouse (x2)
24 Collateral Damage (x4)
25 Celador (x1)
26 Ithilien Guardian (x2)
27 Southron Company (x4)
28 Ithilien Road (x2)
29 Blocking Wargs (x4)
30 Orc Scramblers (x3)
31 Battering Ram (x3)
32 Siege Raft (x2)
33 The Citadel (x1)
34 The Approach (x1)
35 The Banks (x1)
36 Orc Assault (x2)
37 Pickpocket (x3)
38 City Street (x3)
39 Market Square (x2)
40 Lost in the City (x1)
41 Local Trouble (x2)
42 Zealous Traitor (x3)
43 Lossarnach Bandit (x2)
44 Umbar Assassin (x1)
45 Lurking In Shadows (x2)
46 Overgrown Trail (x3)
47 Secluded Glade (x3)
48 Lost Companion (x2)
49 Morgul Spider (x3)
50 Forest Bat (x3)
51 Watcher in the Wood (x2)
52 Southron Mercenaris (x3)
53 Haradrim Elite (x2)
54 Mumak (x1)
55 Southron Support (x2)
56 Lieutenant of Mordor (x1)
57 Orc Arbalesters (x3)
58 Orc Vanguard (x2)
59 Orc War Camp (x2)
60 The Master's Malice (x2)
61 The Power of Mordor (x1)
62 Orc Rabble (x3)
63 Orc Arsonist (x3)
64 Scourge of Mordor (x2)
65 The Leading Fish (x1)
66 Fighting in the Streets (x1)
67 Escape to the Quays (x1)
68 Ambush in Ithilien (x1)
69 Southron Counter-Attack (x1)
70 The Hidden Way (x1)
71 Approaching Cair Andros (x1)
72 The Defense (x1)
73 Reinforcing the Banks (x1)
74 Breakthrough at the Approach (x1)
75 Breakthrough at the Citadel (x1)
76 The Last Battle (x1)

Tuesday, November 20, 2012

Wednesday, November 14, 2012

Contents of The Battle of Lake-Town

1 Terror From the Mountain (x1)
2 Fire and Water (x1)
3 The Dragon's Wrath (x1)
4 Smaug the Mighty (x3)
5 Smaug the Terrible (x3)
6 Smaug the Magnificent (x3)
7 Lake-Town (x1)
8 The Old Thrush (x1)
9 Close to the Flame (x3)
10 Scorching Blast (x3)
11 Town-Baiting (x3)
12 Dire Magnificence (x3)
13 Catching Fire (x 2)
14 Reckless in His Rage (x2)
15 West Pier (x1)
16 The Master's Manor (x1)
17 South Pier (x1)
18 North Pier (x1)
19 Merchant's District (x4)
20 East Pier (x1)
21 Great House (x1)
22 Great Bridge (x1)
23 Fisherman's Dock (x4)
24 Esgaroth Wharf (x4)

Also, 2 rule cards and a summary card.

Tuesday, November 6, 2012

Restricted/Banned Lists updated

The Restricted and Banned Lists for all LCGs is now up to date, on the right.  They should be updated within a day or so of further changes.

Saturday, November 3, 2012

Updated product list

List of LCG products (link on the right) has been updated.  I should have no issues keeping it up to date, from here on out.

Days of Blood spoilers (Warhammer: Invasion)

Alright, first try doing this, let me know what you think about the formatting.

Here's what you get:

Dark Elves:

Crone Hellebron
Legend (unique)
3 cost (2 Loyalty)
1 Pow Kindom/Quest, 2 Pow Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.

Bride of Khaine
Unit
3 Cost (1 Loyalty)
1 Pow
3 Hit Points
Witch Elf
Dark Elf only.  Ambush 2.
Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.

Chill Sea Watchtower
Support
1 cost (1 Loyalty)
1 Pow
Building
If you control a non-Dark Elf card, sacrifice this card.

Capture Slaves
Quest (unique)
0 cost (3 Loyalty)
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of defending opponent's deck for a unit and put it into play under your control in any zone.  Shuffle his deck.

Dwarfs:

Veteran Thunderers
Unit
2 Cost (2 Loyalty)
1 Pow
2 Hit Points
Warrior
Raider 2

Doors of Karak Hirn
Support (unique)
3 Cost (3 Loyalty)
1 Pow
Fortification
This zone cannot be attacked, unless each other zone you control is burning.


Empire:

Ludwig Schwarzheim
Unit (unique)
4 Cost (3 Loyalty)
3 Pow
3 Hit Points
Knight. Standard Bearer.
Toughness X.
X is the number of experience attached to this unit.
Action: When this unit attacks or defends, attach 1 experience to it.

Middenheim Lookout
Unit
1 Cost (1 Loyalty)
0 Pow
3 Hit Points
Ranger.
Empire only. Ambush 1.
Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.

Midden Moors Watchtower
Support
2 Cost (1 Loyalty)
1 Pow
Fortification.
Forced:  When an opponent declares an attack on this zone, look at that opponent's hand.  Then, name a card.  The named card cannot be played this phase.

High Elves:

Great Fire Dragon
Unit
5 Cost (2 Loyalty)
3 Pow
4 Hit Points
Dragon.
Battlefield only.
Action: When this unit attacks, put 1 resource token on it.  Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.

Shadowlands Hunter
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Ranger.
High Elf only.  Ambush 1.
Action: When this unit ambushes, put 1 resource token on a High Elf card with at least 1 resource token on it.

Magic Ward
Tactic
2 Cost (2 Loyalty)
Spell.
Action: Choose an opponent's zone.  Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.

Orcs:

'Idden Boy
Unit
2 Cost (1 Loyalty)
1 Pow
2 Hit Points
Warrior.
Orc only.  Ambush 1.
Action: When this unit ambushes, it gains 2 Pow until the end of the phase.

Banna Bearer
Unit
4 Cost (2 Loyalty)
2 Pow
3 Hit Points
Standard Bearer.
Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.

Warboss Banna
Support
0 Cost (3 Loyalty)
Attachment.
Attach to a target unit you control.
While attached unit is attacking or defending, it gains: "Action: Discard an Orc unit from your hand to give this unit Pow until the end of the phase."

Chaos:

Norse Marauders
Unit
4 Cost (1 Loyalty)
2 Pow
3 Hit Points
Warrior.
Raider 3.

Ghorgon
Unit
2 Cost (2 Loyalty)
3 Pow
3 Hit Points
Creature.
Battlefield only.
Forced: When this unit attacks, discard the top card of your deck.  If the discarded card is not a unit, sacrifice this unit.

Reckless Attack
Tactic
1 Cost (2 Loyalty)
Limited.
Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker.  At the end of the phase, sacrifice all units that attacked this phase.

Neutral:

Bordertown
Support
2 Cost
2 Pow
Building.
Forced: When this zone takes combat damage, sacrifice this card.

Muster for War.
Tactic
0 Cost
Limited.  Play during your Quest Phase.
Action: Gain 2 resources and draw 2 cards.  You have no Battlefield phase this turn.

Gaming on November 3rd, 2012

Played a few games today.

The goal was to teach Frans about the game, but sadly, that didn't happen, as I ended up getting 'taught a lesson', so to speak.

Games 1 and 2, I played a Martell Icon removal deck (with Quentyn Martell as my agenda) against Frans' Stark Siege of Winterfell deck.  Game 1, I ended up with a mediocre start, and Frans' deck worked smoothly, taking me down (15-0, maybe?).  Game 2, more of my deck got working, but it wasn't enough, as Frans seemed to have answers for most things.  This one ended 15-9, in his favor.  I like my deck, but man, it's just too slow.  I think I need to drop a character or two, and add more cheap income locations.  I always felt like I was struggling to get going, so having something to speed me up will be nice.

Game 3, I ran a Greyjoy deck, using the Kings of Winter agenda, with the intent to choke his income.  We ended up having to cut the game short (after 7 rounds), but the choke part was working.  Unfortunately, I was doing just as good a job hurting myself, and I think I ended the game with only 3 power (Frans, I believe, had 2).  If we have more time, we may try giving that game another go.

So.... 0-2 on the day, but I did have fun.  Can't wait to get some time to tweak these decks!

Friday, November 2, 2012

Finally, official word on Star Wars deckbuilding, as well as example pods

http://www.fantasyflightgames.com/edge_news.asp?eidn=3707

I was a little disappointed when I heard abuot the way they are doing deckbuilding, as were most people, from what I gathered.  But that said, after a bit of thinking, I'm looking forward to it, and the designer in this article basically highlights the reasons why.  I think it's going to be an interesting take on the old style of doing things, and new and interesting ways to do things always have the potential to be interesting.

Man, I can't wait for this game to come out.

Contents of Warhammer:Invasion, Days of Blood

Card Number, Name of Card, Quantity

1 Crone Hellebron (x3)
2 Capture Slaves (x3)
3 Bride of Khaine (x3)
4 Chill Sea Watchtower (x3)
5 Veteran Thunderers (x3)
6 Doors of Karak Hirn (x3)
7 Ludwig Schwarzheim (x3)
8 Middenheim Lookout (x3)
9 Midden Moors Watchtower (x3)
10 Great Fire Dragon (x3)
11 Shadowlands Hunter (x3)
12 Magic Ward (x3)
13 'Idden Boy (x3)
14 Banna Bearer (x3)
15 Warboss Banna (x3)
16 Norse Marauders (x3)
17 Ghorgon (x3)
18 Reckless Attack (x3)
19 Bordertown (x3)
20 Muster for War (x3)

Thursday, November 1, 2012

Updates coming!

Eesh, sorry about how poor I am at this, but I'm working on it.

I will be updating the product list and the banned and restricted lists for all games today, as well as hopefully start throwing up some content soon!

Thursday, June 21, 2012

Contents of Warhammer:Invasion, Fragments of Power

Card Number, Name of Card, Quantity

21 Star Crown Fragments (x3)
22 Ungrim Baragor (x3)
23 Master of Maps (x3)
24 Blood Vengeance (x3)
25 Arachnarok Spider (x3)
26 Da Great Leader (x3)
27 Averheim Soldiers (x3)
28 Higher Learning (x3)
29 Ellyrian Patron (x3)
30 Tor Elyr (x3)
31 Sworn of Khorne (x3)
32 Stolen Skin (x3)
33 Agent of Malekith (x3)
34 Swift-Moving Storm (x3)
35 Arkayne Vampire (x3)
36 Descendant of Gods (x3)
37 Dance to Loec (x3)
38 Snotling Invasion (x3)
39 Summon the Reserves (x3)
40 We Hates Them All (x3)

Tuesday, June 19, 2012

FFG Posts for 6/18/12

Yeah, I'll probably end up doing this whole thing monthly- I just don't have the time otherwise.

General:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3318

New and updated tournament rules for three of the games!

A Game of Thrones:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3312

Report from the Joust Champion for the Days of Ice and Fire 2012 tournament, including the deck list (a Martell Maester's Path deck).  Pretty good, and interesting article.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3313

Report from the Melee Champion.  Another good article from the point of view of the winning player.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3322

More highlights from the Days of Ice and Fire tournament.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3325

Announcing the new Chapter Pack, A Roll of the Dice, and a card from it: Old Bill Bone.  Looks like a great combo with House Dayne cards (and Starfall), which is mentioned.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3334

Among the best news in the past month: FINALLY reprinting the Ravens cycle for Game of Thrones!  Finally, the cards based around Winter and Summer will be available for everyone, and some of the popular decks (read: Greyjoy Choke), will be available for everyone.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3350

Not as great as the previous one, this is still GREAT news- the deluxe expansions are all being reprinted.  Since I haven't been able to find a copy of 'The Kings of the Storm' for a long time, this is very very good news.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3354

Valar Dohaeris is now available.  There's a review of the cards on cardgamedb.com if you want to see what's coming in the Chapter Pack, and what players think of the cards.

Call of Cthulhu:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3311

Some ideas for the card Corrupted Midwife from the Ebla Restored Asylum Pack.  Some interesting ideas, but nothing earth shattering, if you ask me.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3326

And the announcement that the Asylum Pack is now available (it's definitely in stores).  Even reveals another card, Professor of Folklore, which looks like an awesome addition.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3343

Tournament report from the Munich Regionals, from the 3rd place player.  Contains a deck list.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3360

Preview of the next Asylum Pack, 'Lost Rites'.  Mentioned- two new conspiracies, which have a different ordering of the icon struggles!  Conspiracies that may actually get used, even.  Of course, Hastur gets The King in Yellow Folio, which could really screw with a lot of the investigator decks.  Regardless, exciting stuff on the horizon.

The Lord of the Rings:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3319

A look a Asfaloth from the Foundations of Stone Adventure Pack, and some (fairly obvious) points dealing with it.  Still, good to see a preview of what's in the new pack!

http://www.fantasyflightgames.com/edge_news.asp?eidn=3329

Some previews from the Foundations of Stone Adventure Pack.  Path of Need, for instance, looks like a VERY sweet card.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3344

Preview of the Hero from 'Foundations of Stone': Glorfindel!  And not just any old hero, is he.  With great stats, only 5 starting threat, and a drawback that can be easily negated (they link to Light of Valinor in the article, which is a perfect way to avoid it), he's going to be seeing a LOT of play.

Warhammer:Invasion:
http://www.fantasyflightgames.com/edge_news.asp?eidn=3327

Notice that Fragments of Power is now available (again, I've seen it in stores).  Preview of a card: Snotling Invasion.  That's going to be a lot of fun to use!

http://www.fantasyflightgames.com/edge_news.asp?eidn=3332

Preview of the next pack, 'The Accursed Dead'.  The card, Rebuild the Hold, is an interesting one- one of the first (only?) to allow you to remove burned markers from your hold!  That can keep a Dwarf player in the game a VERY long time.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3346

Focus on Purged By Flame from the upcoming 'The Accursed Dead' pack, including two high-elf decks, both of which look awesome (and one of which, the one based off Eltharion, I've been trying to use myself), and both of which look to use this new card.

Tuesday, May 22, 2012

FFG Posts for 5/22/12

Got a little sick, which really screws with my ability to blog.  Regardless, here's the things off FFG from the last few days.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3284

Warhammer: Invasion card spotlight, on Dance to Loec (a neutral Wood Elf tactic).  Some interesting thoughts, as well as a pretty cool deck idea using developments, Wood Elves, Dwarfs, and aggression to take a quick win.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3287

More information about the A Long Dark Adventure Pack.  Discusses some uses of the new hero included, Hama. 

http://www.fantasyflightgames.com/edge_news.asp?eidn=3293

Preview of the next Chapter Pack for A Game of Thrones, Valar Dohaeris.  Talks a lot about Castle Battlements, and how to get some use out of them.  The extra defense for your locations will be really handy against some decks.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3296

Preview of the next Asylum Pack for Call of Cthulhu, Ebla Restored.  Focuses on the card 'The Gate of the Silver Key' for Yog-Sothoth, and ways you can abuse it.


http://www.fantasyflightgames.com/edge_news.asp?eidn=3297

Strategies involving a new ally from the upcoming Lord of the Rings Adventure Pack (Foundations of Stone).  For some reason, I can't see the ally, so I can't figure out how excited I should be, but since my only successful solo deck uses the Zigil Miner/Gildor Inglorion combo for a ton of resources, and the ally, Imladris Stargazer apparently works with that, I have no choice but to be pretty excited regardless.  Also, mention is made of an error made in the rules insets for the last two Adventure Packs.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3298

Card Spotlight for a new Dwarf card from an upcoming Pack, which seems like a pretty good card.  Probably would make a great card combination with Grombrindal.

Saturday, May 12, 2012

FFG Posts for 5/12/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3276

Discussion of the newest Asylum Pack, and how the contents can help some Miskatonic Decks.  Also gives an example of a Miskatonic Rush deck using some of the new cards.  Also contains some strategies and combos for using Dr. Mya Badry from the new pack.

Thursday, May 10, 2012

Next LCG announced!

http://www.fantasyflightgames.com/edge_news.asp?eidn=3272

NETRUNNER!

From the link:

"Fantasy Flight Games is proud to announce the upcoming release of Android: Netrunner! Originally designed by Richard Garfield and released in 1996, Netrunner was widely hailed as one of the greatest customizable card games of its era. Now, with Android: Netrunner, players can look forward to revisiting the game’s exciting play… or experiencing it for the first time.
Android: Netrunner is an asymmetrical Living Card Game™ for two players. Set in the cyberpunk future of Android, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporation players try to score points by advancing their agendas, and netrunners try to score points by breaking through the corporation’s defenses and stealing valuable data. The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity."

I played a lot of Netrunner when it was made by Wizards of the Coast, and almost always had a blast.  It's a game where you feel like no matter which side of the board you're on, every decision directly influences not only you, but what your opponent does.  Seeing this re-produced... especially as an LCG, makes me very very very happy!

Now, of course, if they could get the Star Wars one out as well, I'd be double happy, but I'll take whatever I can get!

FFG Posts for 5/10/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3259

Preview of The Long Dark Adventure Pack.  A bunch of GREAT new Dwarf stuff.  Ever My Heart Rises is going to be pretty handy in some of the quests.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3264

A little bit of preview from the upcoming Fragments of Power Battle Pack, mainly focused on the use of the new High Elf support, Tor Elyr (which prevents your opponent from targeting other High Elf support cards).  That's going to be pretty helpful in keeping some of these High Elf decks ticking.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3271

A notice that the new Chapter Pack, Valar Morghulis is available.  I've seen this in stores, so I know it's out there.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3274

Information on the next Chapter Pack for a Game of Thrones, The House of Black and White.  New Arya Stark, the House of Black and White (as a House Stark location?), and mention of changing you and your opponent's characters.  Pretty interesting looking!

Saturday, May 5, 2012

FFG Posts for 5/5/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3253

Preview of the newest Chapter Pack, Valar Morghulis.   Primarily focuses on how you can use Aeron Damphair.

Wednesday, May 2, 2012

FFG Posts for 5/2/12

Very exciting news today!

http://www.fantasyflightgames.com/edge_news.asp?eidn=3249

New Asylum pack for Call of Cthulhu.  Next month, hopefully I'll get the game!

http://www.fantasyflightgames.com/edge_news.asp?eidn=3251

Reprinting several of the old packs is exciting enough, but moving them to the 60-card format (so that each pack has 3 of all the cards you need to play) is doubly so.  Now, you can go and pick up these older packs, and get a bunch of sweet cards.  Return of the Others is my first goal- would love to get my hands on Balerion the Black!

Tuesday, May 1, 2012

FFG Posts for 5/1/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3246

Discussion of an upcoming Battle Pack, Shield of the Gods, for Warhammer: Invasion.  The card focused on is Shield of Aeons, which can actually be put on a Legend, making them really tough to get rid of, or a hero to make them terrific at defending a zone.

Monday, April 30, 2012

FFG Posts for 4/30/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3238

Designers discuss their favorite cards from the 'A Tale of Champions' cycle of cards.  Mainly highlighting changes to the Melee game and the Joust keyword.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3241

Preview of next Asylum Pack for Call of Cthulhu.  Looks incredibly sweet, I think :).

http://www.fantasyflightgames.com/edge_news.asp?eidn=3244

Preview of next Adventure Pack for the Lord of the Rings LCG, called The Long Dark.


Wednesday, April 25, 2012

Finally picked up Game of Thrones!

Which means that finally, I can start appreciating the Game of Thrones articles and podcasts and websites out there, as well as the game itself.  About time!

I've already started tinkering with a House Stark deck and a House Targaryen deck.  Can't wait to actually play some games!

All that's left to start is Call of Cthulhu, but that may have to wait a bit (maybe I'll ask for it for my birthday, haha).

FFG Posts from 4/25/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3236

Watchers in the Water is now available for Lord of the Rings.  The new Aragorn looks really sweet, and the Dwarven attachment they show (Legacy of Durin) is going to be a nice addition.


Tuesday, April 24, 2012

FFG Posts from 4/24/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3228

An event announcement for the Game of Thrones LCG, as well as mention of a new print-on-demand expansion.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3229

Card spotlight for Warhammer: Invasion, from the Fragments of Power pack.  The card is Swift-Moving Storm, which gives all your units the Scout keyword, really helping with the hand-destruction theme from a few articles ago.


Saturday, April 21, 2012

Contents of Warhammer: Invasion, Core Set

Card Number, Name of Card, Quantity

1 Defender of the Hold (x3)
2 Zhufbar Engineers (x1)
3 Hammerer of Karak Azul (x3)
4 Troll Slayers (x3)
5 Runesmith (x3)
6 Durgnar the Bold (x1)
7 King Kazador (x1)
8 Dwarf Cannon Crew (x1)
9 Dwarf Masons (x1)
10 Dwarf Ranger (x2)
11 Mountain Brigade (x2)
12 Ironbreakers of Ankhor (x1)
13 Rune of Fortitude (x1)
14 Keystone Forge (x3)
15 Organ Gun (x1)
16 Master Rune of Dismay (x1)
17 A Glorious Death (x2)
18 Grudge Thrower (x2)
19 Burying the Grudge (x1)
20 Stubborn Refusal (x1)
21 Striking the Grudge (x2)
22 Grudge Thrower Assault (x1)
23 Demolition! (x1)
24 Wake the Mountain (x1)
25 Master Rune of Valaya (x1)
26 Peasant Militia (x1)
27 Reiksguard Knights (x3)
28 Bright Wizard Apprentice (x1)
29 Nuln Tinkerers (x1)
30 The Greatswords (x2)
31 Sigmar's Blessed (x1)
32 Thyrus Gorman (x1)
33 Huntsmen (x3)
34 Warrior Priests (x3)
35 Free Company (x2)
36 Pistoliers (x3)
37 Johannes Broheim (x1)
38 Knight Training (x1)
39 Church of Sigmar (x2)
40 City Gates (x1)
41 Shrine to Taal (x1)
42 Temple of Shallya (x1)
43 Defend the Border (x2)
44 Will of the Electors (x1)
45 Twin-Tailed Comet (x1)
46 Demoralise (x3)
47 Franz's Decree (x1)
48 Forced March (x2)
49 Judgement of Verena (x1)
50 Sigmar's Intervention (x1)
51 Silver Helm Brigade (x1)
52 Archmage of Saphery (x1)
53 Blessing of Isha (x1)
54 Radiant Gaze (x1)
55 Greater Heal (x1)
56 Crooked Tree Goblins (x3)
57 Squig Herders (x3)
58 Ironclaw's Horde (x1)
59 Followers of Mork (x2)
60 Black Orc Squad (x3)
61 Boar Boyz (x2)
62 Urguck (x1)
63 Grimgor Ironhide (x1)
64 Night Goblins (x1)
65 Doom Divers (x1)
66 Lobber Crew (x3)
67 Big 'Uns (x1)
68 Rock Lobber (x1)
69 Choppa (x2)
70 Totem of Gork (x1)
71 Banna of da Red Sunz (x1)
72 Smash 'Em All! (x2)
73 Grimgor's Camp (x1)
74 Smash-Go-Boom! (x1)
75 Rip Dere 'Eads Off! (x1)
76 We'z Bigga! (x2)
77 Favour of Mork (x3)
78 Pillage (x1)
79 Waaagh! (x1)
80 Troll Vomit (x1)
81 Servants of Khorne (x3)
82 Savage Marauders (x3)
83 Festering Nurglings (x3)
84 Nurgle Sorceror (x1)
85 Chaos Knights (x2)
86 Cultist of Slaanesh (x1)
87 Valkia the Bloody (x1)
88 Melekh the Changer (x1)
89 Fledgling Chaos Spawn (x1)
90 Savage Gors (x3)
91 Dark Zealot (x2)
92 Bloodthirster (x1)
93 Cloud of Flies (x1)
94 Horrific Mutation (x1)
95 Sadistic Mutation (x1)
96 Warpstone Meteor (x1)
97 Journey to the Gate (x2)
98 Shrine to Nurgle (x3)
99 Seduced by Darkness (x2)
100 Will of Tzeentch (x1)
101 Nurgle's Pestilence (x1)
102 Flames of Tzeentch (x1)
103 Blood for the Blood God (x2)
104 Culling the Weak (x1)
105 Slaanesh's Domination (x1)
106 Disciple of Khaine (x1)
107 Vile Sorceress (x1)
108 Cold One Riders (x1)
109 Cauldron of Blood (x1)
110 Hate (x1)
111 Contested Village (x3)
112 Contested Fortress (x3)
113 Contested Stronghold (x3)
114 Armoury (x3)
115 Forgotten Cemetery (x3)
116 Warpstone Excavation (x3)
117 Pilgrimage (x1)
118 Burn it Down (x1)
119 Innovation (x1)
120 Infiltrate! (x1)
121 Prepare for War! (x2)
122 Dwarf/Empire Alliance (x1)
123 Empire/High Elf Alliance (x1)
124 Dwarf/High Elf Alliance (x1)
125 Chaos/Orc Alliance (x1)
126 Chaos/Dark Elf Alliance (x1)
127 Orc/Dark Elf Alliance (x1)
128 Cut Supply Lines (x6)
129 Reinforcements (x6)
130 Sabotage (x6)
131 Shifting Tides (x2)

FFG Posts from 4/21/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3220

Stuff about the Joust Metagame for A Game of Thrones.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3225

A preview of the new Asylum Pack for Call of Cthulhu. 

Unfortunately, as of yet, I don't play either of these games, but one day these will be exciting to me :)

Wednesday, April 18, 2012

FFG Posts from 4/18/12

http://www.fantasyflightgames.com/edge_news.asp?eidn=3215

Some information and spoilers about a new Battle Pack (Rising Dawn).  The cards mentioned all seem pretty awesome.  New Legend for High Elves (Eltharion), a new Neutral Order unit to make quests really efficient, and a Neutral Destruction unit to hinder your opponents' quests.  Really really sweet stuff.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3218

A bunch of information about using Bilbo Baggins from the upcoming Over Hill and Under Hill Saga Expansion.

Tuesday, April 17, 2012

Attempts at solitaire Lord of the Rings, 4/17/12

Well, I tried to play 'Passage Through Mirkwood' solitaire this evening, just to see how it would go.  I figure that with its difficulty rating of '1', it would be a good warmup for trying some of the more challenging scenarios.

Absolutely not.

First, I tried two games using just the Tactics cards.  Gimli, Legolas, and Thalin, with the Tactics cards from the core set plus the first couple of Adventure Packs.  Couldn't even get out of the first quest area.  Starting with 3 threat means that you'll almost never get any progress right away, given the starting location and Forest Spider, and if you run into even a small rut of locations, you're done for (the monsters you can fairly easily kill, thankfully).

I figured, hey, let's try something else.  Let's go with the Leadership cards!  Aragorn, Theodred, and Gloin took a crack at this quest, and despite handling themselves better, they didn't make it any farther. 

Next time I give it a shot, I'll probably at the very least take an actual constructed deck, with cards from two supporting types.  My mono-color decks certainly don't fly solitaire, haha.

Monday, April 16, 2012

Site updates for 4/16/12

The pages on the right were added- both Authors and a list of the games/products.  The Warhammer:Invasion and Lord of the Rings games have been fully fleshed out, as well.

FFG Posts from 4/16/2012

Sneaking Past The Watcher in the Water, Part Three

Gives an example deck list for utilizing the new Secrecy mechanic.  What is possibly the most interesting to me is both that new Aragorn hero card (reset your threat!?), and the Sword that Was Broken Attachment.  Very cool looking stuff.

Welcome!

Greetings, greetings!

So, let's cut to the chase.  This blog is about LCGs- namely, a type of CCG that doesn't used a randomized distribution method.  With all the various blogs and resources out there relating to the various CCGs, I felt that there was a distinct lack of resources about this important, awesome subgenre, and I wanted to make sure it was addressed.

So, what games does this site cover?  At present, there are only 4, but more are sure to come:
  • A Game of Thrones LCG
  • Call of Cthulhu LCG
  • The Lord of the Rings: The Card Game
  • Warhammer: Invasion The Card Game
There is also a future addition already mentioned (Star Wars: The Card Game), that should be out in later 2012.  Notice- all of these games are released by Fantasy Flight Games.  They seem, for the moment, to be the only company to adopt this release style.  Here's hoping more companies follow suit.

For now, I only play the last two of those games, but I'm hoping to move into Game of Thrones soon, and Call of Cthulhu soon after.

I'm not a very good player yet, I'll freely admit that, but I hope with some practice, and spending enough time engrossing myself in it, that I'll not only get better, but will simultaneously provide a good resource for people playing these fantastic games.

What can you expect from this place?  For now, primarily news and lists of the cards in each of the sets.  I hope to eventually get good enough to put up strategy articles and deck-building advice.  With some more experience and skill, I'll handle tournament coverage and maybe a rules question or two.  Eventually, I would also love to support fictional cards and variants.

Finally, this isn't going to be much if it's just me alone- if anyone else has a love for these games, even if only just one, let me know!